FANDOM


  • If anyone finds this: please post suggestions for this game so card updates can come a lot faster:

    My suggestions, (most of these are going to be AU cards)

    - Seraphim!Sans: Costs 20, takes up 2 spaces instead of one. HP:25 Atk: 25

    Charge, Taunt and BattleCry: Reshuffle your hand and draw 5 Cards [Card Level: God]

    -Ink!Sans: Costs 12. HP: 1 Atk: 1

    Battlecry: Fill all spaces leftover on the field with monsters from hand, free of charge. Deathrattle: Replace this card with any monster that has been discarded [Card Level: God]

    -Error!Sans: Cost 15. HP:5 Atk:30

    Charge, Deathrattle: Take one card from your opponents field or discard, and replace this card with it. [Card Level: God]

    -Core!Frisk: Cost 7. HP:8 Atk:2

    Taunt, Deathrattle: Swap this card with any card in your hand. Can only be used once. [Card Level: Rare]

    -Underswap Asgore: Cost: 5. HP:10 Atk:1

    Battlecry: Reshuffle one card from the discard back to your deck. [Card Level: Common]

    -Toriel & Sans: Cost: 16 HP:16 Atk:8

    Deathrattle: Put down either Sans or Toriel when this card is destroyed.

      Loading editor
    • Not sure if AU cards can be implemented. But that would be fun. Nevertheless... Although I'm not a fan of creating big finishers, there are two cards that need to be done.

      Omega Flowey: Cost 15. HP:12 Atk:6

      Taunt, Deathrattle: Put it back in the deck with +3 Atk

      Stapling Taunt to Flowey, and giving him enough power to be a threat, a recursive threat, represents his role as the endgame boss of the Neutral Ending - a nightmare that never ends, growing more powerful each time.

      Asriel God of Hyperdeath: Cost 17 HP:10 Atk: 10

      Battlecry: Silence all enemy creatures and they are 1/1.

      Combining Toriel's Atk-reducing effect, Asgore's boardwipe effect and Asriel's game-stalling effect, Asriel is a great finisher for Patience and Determination, which should be its main role anyway (Determination is a great home for Dreemurr and Patience for Toriel). Should be fun.

        Loading editor
    • Heya! Thanks for the suggestions. I think you maybe thinking of Asriel's Angel of Death/Final form as his base form is already added and is known as the God of Hyperdeath. Still, I like the idea!
        Loading editor
    • You're awesome for the quick reply. Sorry, I thought Asriel's 7/7 form which is already implemented was his first form, before he summons his wings. The card I designed attempted to represent the feeling of despair that strikes the player when Asriel spreads his wing. So there. Now, back to writing this "applying for mod" form ;)

        Loading editor
    • Haha no problem! Goodluck with your application!
        Loading editor
    • add RiverPerson

        Loading editor
    • it's planned ;)

        Loading editor
    • Heats Flamesman

      Cost-3

      ATK-2

      HP-3

      Deathrattle: Paralyze random enemy monster.

      Rarity: Common

        Loading editor
    • Amazon313 wrote:
      Heats Flamesman

      ATK-2

      HP-3

      Deathrattle: Paralyze random enemy monster.

      Thanks for your suggestion! It's pretty good. I'll add it to my list :)

        Loading editor
    • Onionsan

      Atk-2

      Hp-6

      Taunt. Battlecry: When placed make Opponent miss their turn

      Cost - 6 to 8

        Loading editor
    • Add papyrus's spaghetti!

      Effect: restores 5 health to you, or does 5 damage to the opponent

      Cost: 5-7

        Loading editor
    • Buttercups

      Give +5 ATK to a monster. At the start of your turn kill that monster.

      Cost - 3-5

        Loading editor
    • Here's mine:

      Bone on a skate: Cost:10

      Atk:5     DEF:5

      Deathratlle: Drop a bone with sunglasses(3/3) taunt

        Loading editor
    • Let's see... Monster Class

      Ability: continuous igloo effect (4 cost or less)?

      or possibly have a 50% chance to place a second copy of the same card on the board?

      I don't know. just a start to a potentially great idea.

        Loading editor
    • Heres my suggestions...

      Doodle  rare rarity "Draw any card and put it into your hand with -1 cost" cost 2

      Butterscotch cinnamon pie- KINDNESS card rare rarity  restore all hp of all monsters

      RiverPerson Common rarity Battlecry: Summon a monster from Snowdin. 1 atk 3 health.

      Snowman rework: Cost 1-3 Hp 3-2 Deathrattle: restore 3 health to all allies.

      those are a few suggestions

        Loading editor
    • Nicecream man

      Cost: 7-10

      Effect: Restore 3 hp to all allies (including player) at the start of every turn

      Attack: 1

      Defense: 2 

      Rarity: Blue or Purple


      Bird (who carries you over a disproportionally small gap)

      Cost: 2

      Battlecry: Move an ally monster to a different slot (you can switch monster)

      Attack: 1

      Defense:1

        Loading editor
    • Kobie, what is the point of moving a card over a slot? It's not like it can counter Explosion since it's a battle cry

        Loading editor
    • ThatAnnoyingDog wrote:
      Kobie, what is the point of moving a card over a slot? It's not like it can counter Explosion since it's a battle cry

      Astigmatism

        Loading editor
    • MY CARD SUGGESTIONS

      -Disbelief Papyrus

      cost 14-16

      rarity:gold or red

      atk:9 def:8

      at the start of your turn deal 1 damage to all opponent's monsters

      -Goner Kid

      cost 6

      rarity:blue

      atk:2 def:4

      deathrattle:add 2 atk and 2 def to all ally monsters

      -UnderSwap! Sans

      cost 9

      rarity:gold

      atk:5 def:6

      taunt.deathrattle:if UnderSwap!Papyrus is on field he will gain 4 atk and 4 def

      well that's all of then

        Loading editor
    • Omega Flowey (DT):

      Attack 7/6

      Health 14/12

      Immune to silence and health/attack nerfs.

      River Person (Epic/Rare):

      Attack 2

      Health 6/4

      Deathrattle: Add a card to the board for 2/3g less.

      Final Asriel(This is how it's named?)(DT):

      Attack 6/7

      Health 8/9

      Battlecry: Paralyze every enemy monster for 2 turns.

        Loading editor
    • hey! nice abilities! I especially like the Final Asriel one

      Do you have approximate costs for them?

        Loading editor
    • Hmm... Here ya go:

      Omega Flowey: 20/25g

      River Person: 5/6g

      Final Asriel: 25/30g

        Loading editor
    • please make the battle system like card wars (deal damage to a soul only when there is and  empty plot) because people only do damage to you not your monsters

        Loading editor
    • Underswap and underfell cards!

        Loading editor

    • Dapper Blook : 7G

      ATK 5 | HP 6

      Deathrattle : Deal 3 damage to all cards on the board and give KR to a random monster.

      Rarity : Epic

      Piano (The one in the puzzle room) : 8G

      ATK 1 | HP 14

      Taunt. Deathrattle : Silence all the cards on the board. (Including yours)

      Rarity : Rare

      Riverperson : 12G

      ATK 2 | HP 9

      Can't attack. Battlecry : Send all of the cards in on the board back to your deck with + 5HP and + 1 ATK. Heals 1 HP to itself when your turn starts. (Immune to Silence)

      Snowdrake's Dad : 10G

      ATK 6 | HP 6

      Charge. Battlecry : Add 5 HP and 1 ATK to a random card in your hand.

      Rarity : Rare

      Heats Flamesman : 2G

      ATK 4 | HP 6 

      Charge. 75% to kill itself.

      Rarity : Common

      (All of the crads from here on out have a rarity of Epic)

      Spell cards, cuz Y KNOT?!?

      Freezing (Patience) : 6G

      Kill a paralysed monster. Draw a card with Taunt or Charge.

      Poison Prison (Perseverance) : 8G

      Give KR to all of the enemy's cards on the board and paralyse them.

      SAVE (Determination) : 9G

      Copy 3 of the enemy's cards in hand and put them into your deck.

      Breakthrough (Justice) : 9G

      Do 8 damage to a random monster and do 5 damage to the enemy player.

      Heal Blessing (Kindness) : 11G

      Restore full HP to you and restore 1 HP to your opponent.

      Undyne's Armor (Bravery) : 11G

      Add + 4ATK and + 6HP, and Taunt to a card. 

      Pay For Colleg (Integrity) : 9G

      Earn 19G, but add KR to all of your cards in your hand.

      Sorry for the looooooong-winded entry, I like this game sooooo much that I wanted to help!

        Loading editor
    • Give Taught to metteton NEO (in genocide metteton neo blocks the way)

        Loading editor
    • (Not creatures)

      Hot Dog

      Cost: 2

      Ability: Heal a monster or yourself 2 hp



      Hot Cat 

      cost:2

      Ability: Heal a monster or yourself 3 hp

        Loading editor
    • Pie

      Kidness only

      Cost: 56

      Fully heal  yourself and remove kr (Not affected by kr)

        Loading editor
    • Hi there! It's possible to give him taunt via cards such as Protection or the Glad Dummy, however we won't make him have taunt as that would be too powerful. He is already able to clear the board and kill the player, giving him a taunt removes the setup necessary to make the one turn kill possible and makes it almost too easy to pull off.

        Loading editor
    • Snail pie

      Kindness only

      Cost: 10

      Fully heal a monster

        Loading editor
    • Nerf memorial statue please

        Loading editor
    • Angel Toriel, this is not the place to ask for nerfing. If you wish to lodge a complaint, write your own topic explaining why you want the nerf and such.

      Just came up with new ideas:

      DustTale Sans:

      Cost: 60 Atk:20 HP:20

      Taunt, Battlecry: Give your opponent Chara.

      Hapstablook:

      Cost: 2 Atk: 1 HP: 2

      Taunt, If Napstaton is on your field, gain 4 atk and HP

      Napstaton:

      Cost: 8 Atk: 5 HP:6

      Every Beginning of your turn, add 2 gold to you.

        Loading editor
    • Metteton NEO v2.0:

      Cost: 40

      Attack: 10

      Hp: 1

      Cant get hurt until 5 turns have been passed sience he was played


      (MTT NEO 2.0 is a fan made animated battle see it here https://www.youtube.com/watch?v=0CteVubVnx8 )

        Loading editor
    • RG 3 (secret character)

      Cost:8

      ATK:8

      HP:8

      Battlecry: If RG 4 is on your board, kill random enemy monster.

      RG 4

      Cost:8

      ATK:8

      HP:8

      Battlecry: If RG 3 is on your board, kill random enemy moster.

      Bratty

      Cost:3

      HP:1

      ATK:2

      Battlecry: Earn 5 gold.

      Catty

      Cost:3

      HP:2

      ATK:1

      Battlecry: Draw a card.

        Loading editor
    • Can you make Snowman have:

      Deathrattle: Add a Snowman Piece to your deck.

      (Changes from 1G to 3G)

      Snowman Piece | 3G

      Rarity: Common

      Heals 5HP.

      (Snowman is doesnt seem good anyway)

        Loading editor
    • I have cards idea(I wrote 1 of my idea when Yes online)

      Coffin(Common) (0 Atk) (9 HP) (6 Cost):Rescurrect one monster

      Asriel Dreemur(God Of Hyperdeath)(Determination Card) (15 atk) (20 Hp) (30 Cost):Can't summon any determination or legendary cards and restore monsters health

      Riverperson(Epic)(5 Atk) (5 HP) (6 Cost):Can't attack.Can transform into epic,rare,common card every turns

      Unused Sprite Dogeb(Rare)(4 Atk) (4 HP) (5 Cost):If monster kill this monster,disable taunts effect

      Snowdin Mouse aka Scarf Mouse(Rare) (5 Atk) (3 HP) (6 Cost):Silence monster and paraylize it

      Echo Flower expainer(Common) (2 Atk) (2 HP) (2 Cost):Copy enemy's card and add echo flower to your deck

      Ferry(Common) (3 Atk) (2 HP) (4 Cost):Move your monster to right or left

      Mysterman from room 272(Epic) (3 Atk) (8 HP) (10 Cost):Summon gaster follower

        Loading editor
    • SuperJ52340 wrote:
      Can you make Snowman have:

      Deathrattle: Add a Snowman Piece to your deck.

      (Changes from 1G to 3G)

      Snowman Piece | 3G

      Rarity: Common

      Heals 5HP.

      (Snowman is doesnt seem good anyway)

      Heya! We don't typically change the rarity of the snowman. In terms of stats for his price he's alright. Typically he's useful in Bravery Decks with strength added. However I agree his doesn't typically get enough use. We may consider giving him a similar deathrattle in the future. Thanks for the suggestion!

        Loading editor
    • I have an idea for 2 new souls though I haven't worked out the details, the 2 new souls would be a monster soul and the soul of asriel when he absorbed chara's soul

        Loading editor
    • Personally, I would like to see more NPCs added into the game. Especially Onionsan and Heats Flamesman.It would be an effective way to add more cards with 'Future(x)' 

      Heats Flamesman(Cost:4)

      Attack/Health:5/4

      Effect:Future(2):Return this monster to your deck with -3/-3. 

      Rarity:Rare/Blue(Whatever you like to call it) 

      Onionsan(Cost:8)

      Attack/Health:6/6

      Effect:Taunt.Future(3):Silence and Paralyze a monster.

      Rarity:Epic or Purple(Whatever you like to call it) 

        Loading editor
    • I'd like to see some memes in Undercards.

      Here's a example:

      GRAND DAD(Cost:15)

      Attack/Health:10/15

      Effect: Future(2): Bring this card back to your deck with +3 ATK and HP.

      Rarity: Gold

        Loading editor
    • Vladikhuk7777 wrote:
      I'd like to see some memes in Undercards.

      Here's a example:

      GRAND DAD(Cost:15)

      Attack/Health:10/15

      Effect: Future(2): Bring this card back to your deck with +3 ATK and HP.

      Rarity: Gold

      Wait, I didn't know there was a grandad meme >.>

        Loading editor
    • Riverperson (epic) ATK/HP-3/5 cost-12 Effect-once per turn, the first monster you play has half cost.

      Demon Asriel (determination) ATK/HP-infinite/infinite cost-50 Effect- this card is immune to other effects (including spells and buffs)

      Cold mouse (uncommon) ATK/HP-1/1 cost-8 Effect-Battlecry: see the opponent's hand.

        Loading editor
    • Blue drone (uncommon) ATK/HP-1/1 cost-5 effect- deal 3 damage to any enemy monster that attacks

      Orange drone (uncommon) ATK/HP-1/1 cost-5 Effect- deal 5 damage to all enemy monsters capable of attacking but don't at the end of the opponent's turn.

      Snowden carols (uncommon kindness spell) cost-5 Effect- for the next 3 turns, your cards receive double healing.

        Loading editor
    • Hope you like my ideas! Took forever to get some of them balanced, but I think I did alright!

        Loading editor
    • Tmdblya wrote: Blue drone (uncommon) ATK/HP-1/1 cost-5 effect- deal 3 damage to any enemy monster that attacks

      Orange drone (uncommon) ATK/HP-1/1 cost-5 Effect- deal 5 damage to all enemy monsters capable of attacking but don't at the end of the opponent's turn. New idea! Mystery Amalgamate (rare) ATK/HP-0/9 cost-8 effect- when this card attacks a monster, deal damage equal to the total attack of all ally monster to that monster. Snowden carols (uncommon kindness spell) cost-5 Effect- for the next 3 turns, your cards receive double healing.

        Loading editor
    • New effect card! Determination gets: Code distort-rarity(epic) cost-14 effect-future/6 spawn faster followers in all open ally positions

      Patience gets: Regroup-Rarity(epic) cost-2 effect-place all active cards back into their owner's hand.

      Justice gets: Unyeilding pursuit-rarity(epic) cost-7 effect-for one turn, ignore all taunts and deal +1 damage against the opponent.

        Loading editor
    • Heya! You have some interesting ideas there! Though I can't aggree with Asriel Dreemurr's final form, as it's thematically too similar to Chara, I find the orange and blue laser ideas quite interesting! I can't guarantee any of them will make it into the game. But we'll definitely consider some of these! 

      As a side note, we use sprites and images from the game for cards. What images would you use for the effect card ideas?

        Loading editor
    • These are the pictures I would probably use: Snowden carols: a picture of Snowden with papyrus, sans, and snowdrake standing in it.

      Code distort:just some ones and zeros moving up and down in lines.

      Regroup: Several monsters (maybe ones that can appear as a set ingame) resting in the garbage dump.

      Unyielding pursuit: undyne charging frisk (during the fight, when you run away from her.)

        Loading editor
    • You can feel free to change anything, I'm not good at coming up with these kinds of things. I particularly am not satisfied with unyielding pursit's, and if you have a better idea then please use that instead.

        Loading editor
    • Cool, thanks for the follow up! We may add some of these in the future! (Can't spoil anything though :P)

        Loading editor
    • Thanks. I hate spoilers, and this is no exception I always love when fan-designs get a chance to be put in-game, so I really appreciate this.

        Loading editor
    • Hey Ex0dia here got a suggestion it would be a nice card to have for low level players who feel they can't do anything about high cards. just bec of level/time


      {monster name here}

      4-5g for a 4/4 or 3/5 with the battlecry Kill a monster with more than 5atk or hp and you may choose which card to kill no rng bs.

        Loading editor
    • Hey Ex0dia here got a suggestion.


      {monster name here}

      6-7g for a 4/5 with the effect can't be killed or removed by spellcards.

        Loading editor
    • Hey Ex0dia here got a suggestion.


      rarity legendary/dt.

      Card : The Secret Door.

      Cost 10-20g to play, for a 0dmg/0hp, can't attack, can't be silenced, can't be destroyed, can't be removed, can't be placed back into your hand.

      The moment you place it on the field a random turn counter between 4-8 turns will appear on the card when the timer ends a powerfull monster will come out with 15-30dmg/15-30hp, based on how many turns you had to wait the more powerfull the monster.

        Loading editor
    • Hey Ex0dia here got a suggestion.


      these are available in all decks

      Soulcards

      collect 7 souls and win the game.

      7 different cards all with the same use, you have 7 of these cards in your deck

      you can activate one by playing one for

      {1-7 gold based on how many you have played}

      when you activated all 7 soul cards you win the game.


      Whats the downside? you put 7 useless cards into your deck.

      Counterplay- memory head -sans - mettaton ex - annoying dog - too much drawing

        Loading editor
    • Heya! Thanks for the suggestions. I'm pretty sure it's possible to post that in one message, just so yknow :P Card removal from the board is typically given a very high cost (G follower 3, Endogeny). People were asking for ages to have muffet's pet nerfed, we'd not hear the end of nerfing the first suggestion. This is an instant kill for any taunt bar the dummy, which is a bit much, having one of these mid game means the opponent can't put up a suitable defence or even monsters on the field. The idea is good but it'd have to be changed drastically.

      I like the second idea, something similar could be implemented. Whether or not it's an ability on a card, or an ability granted by a card, I can't say for now.

      Where's the secret door located? Is this the one near where you meet gyftrot that hides the Annoying Dog and a bark to text converter? If so, thematically it doesn't make much sense to give the door that ability. The only cards that have that sort of HP or damage by default are Frisk and Chara, unless you mean any normal card but with their stats buffed? This is particularly RNG reliant and a strange one, but something might be added.

      I like the idea of the souls, it gives a different win condition which is nice. The problem is people will start wanting there to be some interactions between characters and the souls, like with Flowey etc. Which can take extra time, but we will consider more win conditions in the future.

        Loading editor
    • Kindness Spell: Generosity: 1G, Give target friendly monster taunt and +1 Health for each enemy monster. (Basically if you consider taunt to be worth 0G (Protection) and +3 Health worth 1G (Force of Nature) You exchange the card cycling into combining 2 effects into one card.)

      Determination Spell: Resolve: 1G, Target friendly monster cannot take damage until the end of your turn. (Not sure on the pricing on this one. You'd need a monster that can attack for it not to be a dead card, but 1G might still be too cheap.)

      Patience Spell: Tranquility: 2G, Set target enemy creature's attack to 0 and give it taunt. (This might have a couple issues. if you pacify your opponent's whole board, you can just drop something like Gaster and win. Perhaps make it an epic so that only 2 can be run. Or make it set attack to 1. The concept remains.)

      Bravery Spell: Courage: 4G, Give target friendly monster "Whenever this monster attacks an enemy monster, it attacks all enemy monsters instead." (I just want to try to see a more controlly version of Bravery, and I think this might help. Lets it shut down the opponent's board with a big guy and then tear down their hp with other smaller guys.)

      Integrity Spell: Sacrifice: 7G, Destroy target friendly monster. Deal damage to all enemy monsters equal targeted monster's attack. (Figured the flavor was there, and if any class would get this spell, it'd be Integ, kind of the big guys.)

      Perserverance Spell: Tenacity: 5G, Target friendly monster can only take 1 damage at a time. (Turn anything into a mettaton. Could be a bit too strong if you put it on a big taunt guy, say, greater dog, and your opponent has no hard removal. Balancing could involve increasing cost, limiting targets (ie: Target friendly monster with 6 or less HP), or changing it to 2 damage at a time.)

      Justice Spell: Retribution: 5G, Deal damage to an enemy monster equal to your missing health. (The flavor is there, but maybe a card like this would fit better in DT? Comeback cards are always good, though. Dead in the early game or when you're ahead, can be great in the late game/if you're behind.)

        Loading editor
    • Heya Blewcheese, I really like these ideas! They're quite unique and interesting. Some of the ideas overlap with pre-existing new card ideas. How does the Bravery card work? Does it essentially turn it into Papyrus or is its attack divied up amongst the enemy board like Undyne's Spears. Limiting factors would definitely need to come into play with the Perseverance spell, however these are all fairly unique. I like them!

        Loading editor
    • Class specific minions:

      Determination: 3 mana 3/4 If you have no lives remaining, give this minion Taunt and +3/+3. (designed to give Determination a late-game Taunt, though the 6/7 statline might be ridiculous.)

      Kindness: 6 mana 3/8 At the start of your turn, heal this minion by 5. (gives this singular minion good survivability, though whether or not 8 HP is easy to deplete is questionable. I feel it's good, but feel free to disagree.)

      Patience: 5 mana 4/3 Battlecry: Give the minions left and right of this minion Taunt. (fits in with Patience's love of all things Taunt. Essentially two Protections with their card draw exchanged for a 4/3 body. It is a bit overcosted because of the very good protection.)

      Bravery: 4 mana 5/5 Charge. Cannot attack heroes. (so you wanted Control Bravery?)

      Integrity: 4 mana 3/2 Battlecry: Gain 1 gold per minion on the field. (fits in with Integrity's gold mania. Its stats and effect make it a very good sidegrade to Burgerpants.)

      Perserverance: 4 mana 3/5 Deals double damage to all minions under KR. (further KR synergy)

      Justice: 10 mana 7/8 Deathrattle: Enemy minions are dealt damage equal to their own ATK. (justice demands retribution, so let's hit the opponent minions for a significant amount. In all honesty, this might very well be seen as a board clear, and it could use a couple of nerfs. But given that it is ignorable, you could play around the minion and Silence him or just not kill him.)


      Neutral: 11 mana 8/9 While this minion is alive, both your Hero Abilities are disabled. (Balancing might take a while for this minion. The effect is as written--Bravery is no longer a card draw machine, Kindness doesn't heal, Justice doesn't deal one damage, Integrity doesn't refund, etc. Determination isn't instantly killed, but they would survive with zero health. Opponents of Perserverance have the chance to heal up. Finally, Patience does not stop any Charge minions placed after this 11 mana minion.)

        Loading editor
    • Yes850 wrote: How does the Bravery card work? Does it essentially turn it into Papyrus or is its attack divied up amongst the enemy board like Undyne's Spears.

      The Bravery card sort of turns it into an automatic papyrus. For example, if your opponent has a 1/2, a 3/4, and a 5/7 on the board, and you play ice cap, cast Courage on it, and attack into the 3/4, it attacks the other two minions as well, regardless of if it would be killed by the 3/4. It would take a total of 9 damage based on the total damage on the opponent's board, and deal 4 damage to all enemy creatures based on its attack. I costed it that way based on comparisons to other board wipes such as desfrosting or same fates, but it should be rebalanced as seen fit. I'm not sure I've been playing Undercards itself (I've only got experience in other, similar games) in order to balance correctly, so my suggestions are more for the concept itself than a completely balanced card.

      Speaking of suggestions...

      Scarf Mouse (Y'know, the one from snowdin.): 5G, 6/6, Battlecry: Paralyze a random friendly monster. (I love well statted cards with negative card text, I feel like it lends to interesting plays/decisions.)

      Nice Cream Guy: 5G, 5/4, Battlecry: Give ALL monsters +1/+1. (Similar idea as above. Can't be played from behind, but could generate some interesting plays if both boards are full.)

      [That Green Fire girl from Hotland (is she canonically Grillby's daughter?)]: 6G, 6/8 Battlecry: Give itself -1/-1 for every friendly monster. (Sorta the opposite of the above card, it's only good if you play it from behind. The flavor isn't quite there, though...)

      Obviously, I'm sure these card titles/in-game monsters are already being developed, so it wouldn't have to be those specific monsters. And, as I said, I'm not sure they're completely balanced. I'm just trying to suggest some interesting concepts.

        Loading editor
    • College Temmie - Cost 3G

      2 ATK/4 HP

      Charge. Deathrattle: 50% chance for this card to be replaced with Temmie (Without battle cry)

      Rarity: Blue


      Restaurant Manager - Cost 4G

      1 ATK/3 HP

      Every other turn, give the owner a random common card (Costs 2 gold less)

      Rarity: Common


      Watching Man - Cost 5G

      1 ATK/6 HP

      Future (3): Heal yourself by 1-2 HP

      Rarity: Blue


      MTT Statue - Cost 7-9G

      0 ATK/ 10HP

      Taunt. If Mettaton is on the board, gain +2 ATK. Immune to Madjick's Battlecry.

      Rarity: Blue-Purple


      NOTE:  Watching Man is the name of the spoon amalgamate, according to the files. You could just call it Spoon Amalgamate, as I called it before this edit.

        Loading editor
    • Thanks for all your suggestions Kevin990123, SansEX and Blewcheese! Some of these were very interesting, I can't guarantee that they'll be added, but monsters with similar traits may be considered. Also the Fuku flame girl isn't canonically related to any monster, although I definitely see her having an opposite ability to Grillby myself haha

        Loading editor
    • Oh and maybe:

      River Person (EPIC):

      Cost: 5-6g

      ATK/HP: 1/5-3

      Battlecry: Choose card from your hand and it costs 3/2g less.


      Asriel Dreemur, God of Hyperdeath (DT):

      Cost: 16-17g

      ATK/HP: 8/8

      Battlecry: Paralyze one enemy monster for 4 turns./Paralyze two random enemy monsters for 3 turns.

        Loading editor
    • I have another suggestion. It's a rework of Mettaton. I think everything's fine except for MTT's battlecry: It says only when damaged does it lose 1 HP at a time. I think you should be able to do more than one damage to MTT when they are ate full or above full health. Currently, you do 1 damage, regardless. I hope you look into this.

        Loading editor
    • Hi SansEX thanks for the concern, however we probably won't change it. From a game lore perspective it would be weird for MTT to become stronger when his HP is lower. Because of his 2 ATK he's also not too annoying unless buffed. Various effect cards can still instantly kill him, cards like Astigmatism and Muffet's Pet are able to remove him easily as well, cards like the Nacarat Jester and Memorial statue can also quickly remove his ability altogether. Because of his low ATK and various counters we think he's more of an annoyance with the possibility of being buffed if played right, but can still be easily countered.

        Loading editor
    • Also, please DO NOT add any characters from AU's.

        Loading editor
    • Legitoxygen wrote:
      Also, please DO NOT add any characters from AU's.


      Yes, I agree. It would be terrible to keep track >~<

        Loading editor
    • Hey Ex0dia here got some suggestions, all my opinion ofc.

      I already made this once and the page didn't save or reply or post anything rip. so AGAIN.

      Its also some feedback. wall of text incoming

      I feel like the needs game guide lines, where every class needs to abide to.

      start with 0g and 1 per turn. why this because of strategies that win you the game instantly.

      Every class has 1 passive or 2 not some classes have 2 passives and the other 1 thats just unfair.

      like burgerpants with a 5g monster and mtt ex which makes you board full and your opponent can't counter this bec they have no gold.

      I might even fix some things which are just really frustrating.

      First of all the classes,

      Bravery // has 2 much damage out put for way 2 low gold. has to many favorable match-ups just bec a lot of decks can't handle charge. aarons secret should go to 5 cost and 50% inc in damage you can still use 3, Final charge should cost 10 just bec its so powerful. The passive of bravery should just be 1 card per turn extra not draw 50 cards and see where your combo is well with 30g thats no problem. bravery passive amplifies low cost cards which amplifies damage which is just frustrating to play against. which is all charge. and taunt doesnt work they either kill you in 1 turn or remove your taunts. and you can't expect to play a specfic class against it.

      Justice // should choose the 1 damage nothing more frustrating than a rng passive its not reliable and it will cost you your game bec of it. the cards of justice either cost 2 much or dont deal enough damage. you can mostly play 1 card in 1 turn with justice which is annoying. If your board gets flooded you are basically screwed just because every card you wanna play cost 2 much or doesnt remove enough. its a board control deck which if you lose that anywhere in the game you lose even at turn 1-3 you will never be able to get back into the game.

      Kindness // the passive looks like a double passive which is weird it should just say heals 1 to everything. Against justice this deck is just flat unfair bec of passives. This great is at surviving which makes it a late game deck but fails late game, just bec other classes ar stronger late game. it has nothing with removeal. and yes there is a stupid strategy in which you double the hp 3 times and than switch it to damage for like 50+, but if you dont get board control with this deck you are doomed to fail.

      Perseverance // Got a double passive i dont know why. This class feels weird. it got great low cost removeal, but the poisen kr should kill monsters(not in the hand tho) otherwise anything can just attack face and still lives, until you remove it. especially low cards like temmie.

      Integrity // should not have 2 passives at all it already gets way 2 much gold. escpeially with how many gold gain cards there are. it would be better to remove ignore gold cap and make the refund from 20% to 25% this way integrity also has to deal with not enough gold sometimes. this class has like an instant turn 3-4 win combo by using fortune burger pants random 5g monster and mtt ex which leave no room for counter play just bec the opponent has no gold to do anything.

      patience // passive is probably one of the best out there everything when you paralyse something, you basically get 1g in stats. its really annoying how you have 2 play vs this class and all because of snowstorm you can basically only use half the board. depends on classes tho.

      Determination // passive is worth 9g which is not a lot but is still really usefull. Has great reliable board removeal but struggles so hard in the early game so hard that it sometimes already is over before you even get the chance which is not great in such a cool class, the cards this class uses cost 2 much just like with justice only this deck can wait and sometimes thats just not enough.

      maybe this will help aswell

      Card problems atm

      Onion sans which cost 10g for basically 30 worth in stats which is way 2 much.

      Chara cost 48 which is too much of a problem considering it wins you the game, 48 is 2 low and 60 was 2 much so 6 different make it 54cost.

      final charge should cost 10

      i Think sans would be a bit more fair if you made him a deathrattle for the 3 blasters.

      The rarities i think if you balanced it like this a lot of frustration will be gone.

      3 commons / 2 rare's / 1 epic / 1 legendary. Why 1 epic bec epic cards have A LOT of impact on the game. and maybe 3-4 legendaries per deck. and maybe no dt cards in ranked its not fair against new players who made it so high into the ladder and then loses bec of an dt card. just bec they didnt know you had that card.

      New card effect ideas

      Barrier/shield, Give target monsters a shield which absorbs the next hit of damage, doesnt work for direct removeable like headshot or muffets pet.

      Immune, target monster becomes immune against cc like paralyse. or monster is immune to spellcards.

      Invincible, target monster cannot take any damage this turn, stuff like paralyse still works.

      Cloak/stealth, monster cannot be targeted until it reveals him self by attacking.

      aura, allied monsters become stronger or enemy monsters become weaker or monster you play cost less as long as it is alive.

      thief/steal, this monster which deals damage to the opponent steals money or hp and gives it to you.

      spell power, increase the damage/heals of your spell cards by x amount.

      Swiftness, this monster can attack twice.

      Frenzy, This monster can hit everymonster, or hit 1 monster and adjacent monsters

      summon, after x amount of turns summon a monster rarity between common and legendary to the field, and then remove the summon card.

      just some suggestions. i really like the game but some things are just really frustrating.

        Loading editor
    • Hi, wow, thanks for the suggestions. Glad you took the time to write it again, I won't go into the details of what you wrote for the reply, it's already starting to take a long time to scroll down haha. Anyway, there's things I do and don't agree with, passive aren't all equal for example and 2 passives can still be as good or worse than a single passive. Chara is arguably too cheap now but we aimed for a symbolic number for their cost (their base ark at LV 20). If we increase it again it'll probably be another symbolic number.

        Loading editor
    • dangit,,., will you add blueberry at least?.... what you dont know blueberry? eep... ok its sans but from under swap, when the roles get fliped with theircounter parts

      frisk and c, Tori and asgore, sans and papy, ect

        Loading editor
    • Link jon wrote: dangit,,., will you add blueberry at least?.... what you dont know blueberry? eep... ok its sans but from under swap, when the roles get fliped with theircounter parts

      frisk and c, Tori and asgore, sans and papy, ect

      I know of blueberry sans :3 We're just not doing AU characters in the near future, sorry.

        Loading editor
    • Hey it's me again! I had these ideas some time ago, but there was a glitch that stopped me from publishing them. 15 minutes of work wasted. It was frustrating, so I made sure I had a backup the second time!


      Big mouth cost-4 rarity: common ATK/HP-1/1 effect-battlecry: destroy 2 random cards. Gain +1/+1 for each card destroyed.

      Bunny girl cost-4 rarity: common ATK/HP-2/2 effect-battlecry: add a cinnamon to your hand.

      Cinnamon cost-0 rarity:common ATK/HP-1/1

      Fuku fire cost-6 rarity: common ATK/HP-2/4 effect- at the end of your turn, deal this card's attack to the card in front of it.

      Clam girl cost-7 rarity: rare ATK/HP-4/5 effect: silence all cards damaged by this card.

      Hot dog stand cost-9 rarity: rare ATK/HP-0/10 effect-at the start of your turn, heal all cards by 2. Gain 3G for every card healed.

      Shambling Mass cost-8 rarity: rare ATK/HP-1/1 effect-battlecry: give this card +7 to ATK or HP. (This would be distributed like undyne's battlecry deals damage- one at a time, placed individually)

      Lorem cost-4 ATK/HP-2/3 rarity: common effect-battlecry: add a telescope to your hand. Telescope cost-2 ATK/HP-0/4 rarity:common effect:taunt

      Hand receptionist cost-9 ATK/HP-4/5 Rarity: common effect-battlecry: move one card back into it's owner's hand.

      Oni cost-11 ATK/HP-7/7 rarity- rare effect-taunt.

        Loading editor
    • One thing I forgot-a card I came up with when I was browsing for possible cards

      Lost Soul

      ATK/HP-*/0 cost-* effect- this card cannot be destroyed unless it's ATK and HP are equal.

      • these stats are determined by the base Card. Each character who became a lost soul has their own card. They have the same ATK as their original version, and the same cost with +2
        Loading editor
    • Here's mine:

      RiverPerson Cost:6 (3/3) : Future(4): Silence all enemy monster. (Common)

      Lost Soul (Sans) Cost: 12 (1/1): Add 1 G.Balster to your hand, kill 3 enemy monster on the board

      Lost Soul(Papyrus) Cost: 10 (7/10) : This can attack twice in a turn.

      Lost Soul(Undyne)Cost: 15 (9/7): Deal 5 damage to all enemies monster

      Lost Soul(Alphys): Cost: 10 (4/4): Add 3 random almagamates to your hand and cost it 3.

      Soul(Toriel): Cost 14 (5/5): Set all enemy monster atk to 1 if they have more than 3 ATK

      Lost Soul(Asgore)Cost 15 (9/9): Destroy every monster at full HP

      Lost Soul Rarity: EPIC

      Random Machine in Sans Secret room: Weird Machine Cost 8 (0/14). At the end of the turn, summon/replace the card next to it in to Corrputed Piece.(epic)


      Corrupted: Picture: THE SPARKLEIG IN THE lOSTSOUL. (4/4) DeathRatlle: Copy and use the effect of a random monster in the board. (Rare) cost: 4

      Firey guy: Cost 5. (1/6) Each time this attack the opponent +1Atk. (Rare)

        Loading editor
    • SansyBonkChoy wrote:
      Here's mine:

      RiverPerson Cost:6 (3/3) : Future(4): Silence all enemy monster. (Common)

      Lost Soul (Sans) Cost: 12 (1/1): Add 1 G.Balster to your hand, kill 3 enemy monster on the board

      Lost Soul(Papyrus) Cost: 10 (7/10) : This can attack twice in a turn.

      Lost Soul(Undyne)Cost: 15 (9/7): Deal 5 damage to all enemies monster

      Lost Soul(Alphys): Cost: 10 (4/4): Add 3 random almagamates to your hand and cost it 3.

      Soul(Toriel): Cost 14 (5/5): Set all enemy monster atk to 1 if they have more than 3 ATK

      Lost Soul(Asgore)Cost 15 (9/9): Destroy every monster at full HP

      Lost Soul Rarity: EPIC

      Random Machine in Sans Secret room: Weird Machine Cost 8 (0/14). At the end of the turn, summon/replace the card next to it in to Corrputed Piece.(epic)


      Corrupted: Picture: THE SPARKLEIG IN THE lOSTSOUL. (4/4) DeathRatlle: Copy and use the effect of a random monster in the board. (Rare) cost: 4

      Firey guy: Cost 5. (1/6) Each time this attack the opponent +1Atk. (Rare)

      Whole text contains lot of grammar mistakes. Also, what you mean by "Firey guy: Cost 5. (1/6) Each time this attack the opponent +1Atk. (Rare)"? You mean that every time Fire guy is attacking he is getting +1 attack?

        Loading editor
    • We'll edit cards as necessary, we don't typically copy things word for word so it's ok ;) Interesting ideas. What monster is lorem?

        Loading editor
    • Hey guys, I don't have a certain card or character to write, I just have a really cool effect/power:

      Battlecry: Hide all images, stats, gold, hp, and attack on all enemy's cards in his/her hand and shuffle them around.

      This could be an effect for a legendary, or we could tone it down if we need a epic or rare card!

        Loading editor
    • Heya! It's certainly an interesting effect which I'll give some thought. Something similar has been discussed before for the Gaster event. It probably won't be rare if added though.

        Loading editor
    • Card Ideas:

      Fuku Fire:

      G: 8

      Attack: 1

      Health: 6

      Taunt. Give Karma to any monster damaged by this monster.

      Common


      Nice Cream Man:

      G: 5

      Attack: 2

      Health: 5

      When this monster is killed, heal 3 HP to all ally monsters.

      Common


      River Person:

      G: 20

      Attack: 99

      Health: 1

      Taunt. Can't Attack. The card that killed this monster is added to your deck. (Immune to Silence)

      Legendary

        Loading editor
    • I don't think Riverwoman should be legendary, as she isn't technically a part of the cast for Undertale. And that attack/effect for her is a little absurd if you think about it.

        Loading editor
    • Nice Cream Man

      G:6

      Attack:2

      Health:5

      Battlecry: Add 2 Nicecream to your hand

      Nicecream

      G:2

      Give a monster +1 attack & +3 health

        Loading editor
    • Here's a fresh batch of cards! I hope they are good!

      Gerson cost-10 ATK/HP-1/6 rarity-epic Effect- Enemy Battlecries do not take effect as long as this card is on the field.

      Nice cream salesman cost-5 ATK/HP-0/6 rarity-rare Effect-at the start of your turn, fully heal all cards on the board and gain +7g for every card healed in this way.

      Hot dog stand cost-8 ATK/HP-1/6 rarity-epic Effect- at the start of you turn, all ally cards by 3 and gain 3G for every card healed.

      Tem shop cost-6 ATK/HP-2/4 rarity-epic Effect- at the end of your turn, give all ally cards +1 to a random stat.

      Effect cards

      Injections( determination class) cost-10 rarity-legendary Effect-give a selected card infinite HP for 3 turns, then destroy that card. (Picture is the memoryhead overworld sprite.)

      Retribution (justice class) cost-13 rarity-legendary Effect-deal damage to all enemy cards in your opponent's hand and side of the field equal to the damage you have taken. (Picture of the judgement hall with sans in it.)

      Deterioration (patience class) cost-8 rarity-legendary Effect- set the ATK/HP of all cards on the field to 0/1 2 turns after this card is played.

      ( a picture of undyne the undying melting after you defeat her.)

      Reversal (kindness class) cost-10 rarity-legendary Effect- return all ally cards to the state they were in when they were played, and heal 10 HP

      ( a picture of the rewind button that appears during the mettaton EX fight)

      Melting (Perseverance class) cost-1 Rarity-legendary Effect- draw 5 cards and inflict KR on all enemy cards. Any enemy cards that already have KR take 10 damage.

      (Purple picture of a monster dying and turning to dust.)

      Assault (bravery class) cost 14 rarity-legendary Effect-place a random card from your hand onto your side of the field as if you had played it normally. Double the ATK of that card for 4 turns.

      ( picture of undyne charging you as you run away from her)

      Gain (integrity class) cost 25 effect- gain gold equal to the total cost of all ally cards.

      (IDK what to put as a picture)

        Loading editor
    • I thought we needed some legendary effect cards, and so I made one for each class. Some of them are legendary due to the strength of the effect, some due to how easy the effect is to use. I also reworked assault

      Assault (bravery class) cost-15 rarity-legendary Effect-move one random card from your hand to the field. Give that card x2 ATK for 4 turns.

      That way you can't just shove chara onto the board and insta kill your opponent as soon as you have 15g, since this wouldn't trigger battlecries.

        Loading editor
    • ThatAnnoyingDog wrote:
      I don't think Riverwoman should be legendary, as she isn't technically a part of the cast for Undertale. And that attack/effect for her is a little absurd if you think about it.

      And that attack/effect for her is a little absurd if you think about it.

      Not wanna be rude but you made similiar proposition(s):

      DustTale(!) Sans:

      Cost: 60(!) Atk:20(!) HP:20(!)

      Taunt(!), Battlecry: Give your opponent Chara(!).

      Error!(!)Sans: Cost 15(!). HP:5(!) Atk:30(!)

      Charge(!), Deathrattle: Take one card from your opponents field or discard, and replace this card with it. [Card Level: God(???)](!)

        Loading editor
    • Before I do sugestions I have a question. Do you only introduce one new card each update (except if that new card summons other new card(s))?

      Now here are my suggestions (Note: any text between () and with / is optional, except if there is a clarification in it):

      Name: Winking Flowey

      Gold Cost: 3

      Attack: 1

      HP: 6

      Effects: Add 3/2/1 "Friendliness Pellets" to your hand. (Deathrattle: add this monster to your deck.)

      Rarity: Epic

      Name: "Friendliness Pellets"

      Gold Cost: 4

      Effects: Deal 5 damage.

      Rarity: Epic

      Name: Evil Flowey

      Gold Cost: 9

      Attack: 5

      HP: 6

      Effects: Battlecry: Deal 5 damage randomly split among all enemy monsters and add a Pellet/Bullet Ambush to your hand.

      Rarity: Legendary

      Name: Pellet/Bullet Ambush

      Gold Cost: 7

      Effects: Kill an enemy monster and deal 5 damage to the enemy player.

      Rarity: Legendary

      Class: Justice

      Name: Magic Missile

      Gold Cost: 6

      Effects: EDIT: Deal 4 damage to an enemy monster and 1 damage to adjacent ones. Attacking directly to the enemy player deals 6 damage.

      Rarity: Uncommon

      Class: Patience

      Name: Cactus

      Gold Cost: 8

      Effects: The enemy player gives up one turn to smell a cactus.

      Rarity: Epic

      Class: Perseverance

      Name: Poisonous Fireball

      Gold Cost: 3

      Effects: Deal 1 damage to a monster, poisoning and sending it back to the enemy player's hand. If under KR, deal 4 damage instead. EDIT: (Clarification: the damaged enemy monster keeps the damage in the enemy's hand)

      Rarity: Uncommon

      Name: Six/Seven Souls

      Gold Cost: 30

      Effects: EDIT: Become immune to KR and fully heal yourself. At the begin of your each turn, remove KR and double the attack to every ally monster cards and heal 5 HP to yourself. (Clarification: includes ally monsters in your hand and deck)

      Rarity: Determination

        Loading editor
    • Here are lots of cards I spent a long time working on! I hope they are worthy of getting in-game!

      Snail 1 cost-3 rarity-common ATK/HP-1/3 effect-future 2: destroy a random card in your opponent's hand.

      Snail 2 cost-1 rarity-common ATK/HP-2/2 effect-future 3 give this card +1/+1

      Snail 3 cost-4 rarity-common ATK/HP-0/4 effect-future 2 give this card +3 HP and taunt

      Coffin cost-2 Rarity-epic ATK/HP-0/5 Effect-at the end of your turn, add one of your dead cards to your hand

      Elder puzzler Cost- 2 Rarity-rare ATK/HP-3/4 Effect-silence an ally card.

      Sad Dragon Cost-8 Rarity-rare ATK/HP-6/9 Effect-at the start of your turn, give this card -2 ATK.

      Diamond receptionist Cost-6 Rarity-common ATK/HP-1/5 Effect-every time this card is attacked, it gains +1 ATK.h

      Ficus licker Cost-1 rarity-common ATK/HP-3/1 Effect-none

      Red Cost-11 Rarity-legendary ATK/HP-7/7 Effect-Battlecry: destroy 3 cards in the opponent's hand.

      Fish receptionist cost-3 Rarity-rare ATK/HP-1/4 Effect-none

      Ferry Cost-2 Rarity-common ATK/HP-0/1 Effect-battlecry:draw 2 cards.

      Buissness manticore Rarity-rare ATK/HP-5/6 Effect-battlecry: give can't attack to a random enemy card and ally card.

      Hotdog Harpy Cost-4 Rarity-common ATK/HP-2/3 Effect-battlecry:heal all allies 2.

      Hotdog Vulkin Cost-7 Rarity-common ATK/HP-3/4 effect- battlecry: deal 3 damage to a random enemy and heal 2 to a random ally.

        Loading editor
    • I actually like the idea of dusttale sans, and don't see how it is overpowered. It's very strong, but gives your opponent potential to instantly end the game.

        Loading editor
    • And I don't. This is Undertale - not "Dusttale", not "Underfell", and not any other AU. Also cards should be always balanced - where you see balance in Atk:20 Hp:20? AS A TAUNT? Even Frisk as a DT card don't have stats like this. "Battlecry: Give your opponent Chara" - yes, it totally give your opponent chance to end the game. Especially when opponent is playing other class than Integrity. You would have to stay alive for like 10 rounds to afford her (if you will start from round 1) without spending ANY GOLD. The only way to get her faster are cards like Burgerpants/G Follower 2 and Fortune where Fortune is only for Integrity.

      Yes80 said already "We're just not doing AU characters in the near future, sorry."

        Loading editor
    • Well, I still thought it was a good idea, even if it won't get in game. Most of the posts I make aren't meant to get in-game, I just enjoy sharing ideas with other people! I love it when ganmade things get ingame because it shows that the creator cares about their community.

        Loading editor
    • Also, it cost the same amount Chara did, so your argument about cost is invalid. This is basically just chara, so I guess you're right that it wouldn't be good to implement since it's just too alike chara.

        Loading editor
    • These are just affects, but I think they would be a very good legendary or determination effects.

      Battlecry: swap hands with your opponent.

      Deathrattle: destroy all cards in your opponent's hand.

      Taunt. Can't attack. At the star of your turn, give +1/+1 to two random ally cards.

      Now an actual card idea! Tem statue rarity:epic ATK/HP-0/8 Effect:taunt. At the start of your tur, add two temmies to your hand.

      (The temmies added would still have their battlecry, allowing you to fill the board in an adorable shower of fuzzy death!)

        Loading editor
    • Tmdblya wrote: These are just affects, but I think they would be a very good legendary or determination effects.

      Battlecry: swap hands with your opponent.

      Deathrattle: destroy all cards in your opponent's hand.

      Taunt. Can't attack. At the star of your turn, give +1/+1 to two random ally cards.

      Now an actual card idea! Tem statue rarity:epic ATK/HP-0/8 Effect:taunt. At the start of your turn, add two temmies to your hand.

      (The temmies added would still have their battlecry, allowing you to fill the board in an adorable shower of fuzzy death!)

        Loading editor
    • Tmdblya wrote:
      Also, it cost the same amount Chara did, so your argument about cost is invalid. This is basically just chara, so I guess you're right that it wouldn't be good to implement since it's just too alike chara.

      Chara cost 48. Not 60.

        Loading editor
    • Asriel final form

      Battlecry: Copy and trigger all of the abilities of the cards currently on the board. Max out your HP. Set the background to the asriel fight.

      Deathrattle: Cut both of the players HP in half. If it would kill a player, set their hp to 00.0000000001.

      ALT

      Battlecry:The opponent can only have one card on the board at a time until this card is destroyed

      Deathrattle:Destroy both players hands except for epic, DT, and legendary cards

      DT RARITY

      Random ideas

      Switch a card's cost with either one of it's stats

      Dt extraction machine

      Kill a card and add it's stats to a {Random?} one of your monsters

      Rarity:Legendary.

      Real knife: Kill a monster. After use, return to your deck (Can be used  times total)

      The locket:You take 2 less damage from each hit for the rest of the game.

      Legendary

      The barrier

      Protect yourself and your monsters from being damaged for three turns

      Dt rarity

      Toy knife: Use on one of your monsters. If attacking an Epic or legendary card, do 2 extra damage.

        Loading editor
    • Papyrus Disbelief

      Cost:12

      ATK:12

      HP:9

      Battlecry: Give random amount Bone,Kill Monsters with 1 - 3 ATK .

        Loading editor
    • Скриншот 26-11-2016 201117
        Loading editor
    • Legitoxygen wrote:

      Tmdblya wrote:
      Also, it cost the same amount Chara did, so your argument about cost is invalid. This is basically just chara, so I guess you're right that it wouldn't be good to implement since it's just too alike chara.

      Chara cost 48. Not 60.

      I said chara DID, as it cost 60 in early game. Can we end this argument now?

        Loading editor
    • New card effects, but no cards to give them to :(

      Battlecry/deathrattle: copy and activate all battlecries on the field.

      When this card attacks your opponent, deal this card's attack to all enemy cards on the field ( or all ally cards on your he field, if we want this ability to be a handicap on an OP card.)

      Deathrattle : set both player's HP to 1, and clear the board.

      Taunt. Deathrattle: give taunt to all ally monsters.

      Deathrattle/battlecry: destroy a random card in your opponent's hand and add it to your deck.

      Battlecry: set both player's hands to: temmie X3 and tem statue X1

      Deathrattle: move one enemy card to your side of the board

      When this card attacks a card, give taunt to that card. Snail 1 cost-3 rarity-common ATK/HP-1/3 effect-future 2: destroy a random card in your opponent's hand.

      Snail 2 cost-1 rarity-common ATK/HP-2/2 effect-future 3 give this card +1/+1

      Snail 3 cost-4 rarity-common ATK/HP-0/4 effect-future 2 give this card +3 HP and taunt

      Coffin cost-2 Rarity-epic ATK/HP-0/5 Effect-at the end of your turn, add one of your dead cards to your hand

      Elder puzzler Cost- 2 Rarity-rare ATK/HP-3/4 Effect-silence an ally card.

      Sad Dragon Cost-8 Rarity-rare ATK/HP-6/9 Effect-at the start of your turn, give this card -2 ATK.

      Diamond receptionist Cost-6 Rarity-common ATK/HP-1/5 Effect-every time this card is attacked, it gains +1 ATK.h

      Ficus licker Cost-1 rarity-common ATK/HP-3/1 Effect-none

      Red Cost-11 Rarity-legendary ATK/HP-7/7 Effect-Battlecry: destroy 3 cards in the opponent's hand.

      Fish receptionist cost-7 Rarity-rare ATK/HP-1/4 Effect- set the ATK of all cards in your hand to 5.


      Handicaps

      At the end of your turn, take 1 damage.

      At the start of your turn, deal 1 damage to all ally cards.

      Battlecry: all cards in your hand cost 2 more g

      Battlecry:destroy all ally cards.

      Deathrattle: destroy all cards in your hand

      Deathrattle: take 5 damage.

        Loading editor
    • Sry for reposting some of my old stuff.

        Loading editor
    • Ibenlog wrote:

      Скриншот 26-11-2016 201117

      How can u make that??

        Loading editor
    • IDK hahaha. Wish I could figure it out. So yes, how do you make the pictures?

      Anyways, here's a new card set, mostly based on hotland monsters.

      Diamond Boy 1: cost-4 rarity-rare ATK/HP-0/4 Effect- when an ally card destroys an enemy card, give that card +1/+1

      Diamond Boy 2: cost-2 rarity-rare ATK/HP-2/2 Effect- Battlecry:give all ally card with 1 HP, +2 ATK

      Dress lion: cost-6 rarity-rare ATK/HP-0/3 Effect- future 3: give this card +3/+3

      Skateboard Girl ( the one who looks like Cthulhu): Cost:10 rarity:rare ATK/HP-5/6 Effect- deathrattle : paralyze an enemy card and move it to the spot this card was in.

      Clam guy: cost-5 rarity:common ATK/HP-4/7 Effect-none

      Fox head: cost-1 rarity:common ATK/HP-0/5 Effect-battlecry: give this card +2 ATK if there is an ally card on the board

      Rabbit kid: cost-4 rarity:common ATK/HP-2/4 Effect- battlecry: give all ally cards -1 ATK

      Gift bear: cost-0 rarity:rare ATK/HP-0/10 Effect-battlecry:add a card to your hand from the opponent's deck

        Loading editor
    • SansyBonkChoy wrote:

      Ibenlog wrote:

      Скриншот 26-11-2016 201117
      How can u make that??

      EZ.

        Loading editor
    • Ibenlog wrote:
      SansyBonkChoy wrote:

      Ibenlog wrote:

      Скриншот 26-11-2016 201117
      Now can u make that??

      Need help?

        Loading editor
    • Just use Paint/Gimp. It's not hard.

        Loading editor
    • Legitoxygen wrote:
      Just use Paint/Gimp. It's not hard.

      Yeah.And this

      Скриншот 30-11-2016 074016
        Loading editor
    • This is my ideas for new souls(Even it's different color and its not cannon to UT)

      Black(Darkout)=Drain 1 atk every enemy monster is played

      White(Lightness)=Give 1 hp every owner monster is played

      Silver(Memory)=75% Chance to make monster return to hands if it died


      Another cards idea:

      -Piano(Rare,5 Costs)

      (HP:5 ATK:5)

      Abality:If this damaged by monster,give 2 atks and 2 hps to owner taunts.


      -Telescope(Epic,6 Costs)

      (HP:10 ATK:0)

      Abality:Can't attack,see enemy's cards


      -Umbrella(Epic,9 Costs)

      (HP:4 ATK:4)

      Abality:Your health is Invicible for one turn,draw 2 cards


      -Riverperson's boat(Common,5 costs)

      (HP:7 ATK:3)

      Abality:Return silenced cards to deck


      -Snowdrake's father(Rare,5 costs)

      (HP:5 ATK:4)

      Abality:If Snowdrake's mom on the board,50% chance to silence all monsters


      -Oni(Epic,13 costs)

      (HP:12 ATK:12)

      Abality:Taunt,silence monster if damaged by this monster


      -Ficus Licker(Common,3 costs)

      (HP:2 ATK:2)

      Abality:Add one card if this monster being damaged


      -Sad Dragon(Common,8 costs)

      (HP:6 ATK:6)

      Abality:Taunt


      -Hand Receptionist(Common,5 costs)

      (HP:3 ATK:1)

      Abality:If diamond receptionist on board,make hand receptionist as taunt with 6 HP And 4 ATK


      -Diamond Receptionist (Common,5 costs)

      (HP:1 ATK:3)

      Abality:If hand receptionist on the board,make diamond receptionist as taunt with 4 HP and 6 ATK 


      -Business Menticore (Rare,4 costs)

      (HP:4 ATK:4)

      Abality:Charge and ignore taunt effect


      -Shambling Mass (Epic,10 costs)

      (HP:8 ATK:8)

      Abality:Give every monsters kr if this monster is played


      -Tem Statue(Rare,4 costs)

      (HP:8 ATK:1)

      Abality:At the end of your turn,add 1 temmie to your hands


      Another spell cards idea:

      -Rock flooding (Belonged to Patience,Epic,10 costs)

      Abality:Give Rocks every empty board to owner and opponent


      -Lost Soul(Belonged to Justice,Legendary,7 costs) (Need Legendary spell)

      Abality:Make legendary cards on the board with 1 hp and 1 atk


      -Spikes in Ruins(Belonged to Justice,Common,3 costs) (Useful with Lost Soul)

      Abality:Kill all monsters under 1 atk


      -Bow(Belonged to Bravery,Rare,5 costs)

      Abality:Penetration,deal 5 damages to opponent's hp


      -Muffet's teapot(Belonged to Perservance,Rare,5 costs)

      Abality:Silence monsters and give KR 


      -Tem Armor(Belonged to Kindness,Epic,10 costs)

      Abality:Can only lose 1 hp and make monster as taunt


      -Chara's Jumpscare(Belonged to Determination,Legendary,18 costs) (You won't like this idea right?

      Abality:Deal all monsters by 999999 damage


      -Stealer(Belonged to Intregity,Common,4 costs)

      Abality:Steal 3 golds from enemy's golds


      -Wrath(Belonged to Bravery,Rare,8 costs)

      Abality:Make chargers as taunt and make taunt as chargers

        Loading editor
    • Snowdrake`s Father

      Скриншот 30-11-2016 183909
        Loading editor
    • Monster Kid EX

      Скриншот 30-11-2016 185222
        Loading editor
    • Ibenlog wrote:
      Legitoxygen wrote:
      Just use Paint/Gimp. It's not hard.
      Yeah.And this
      Скриншот 30-11-2016 074016

      You can just download the image and edit it in Gimp/Paint. It's easier and faster. Also - not edgy enough 2/10 try again. 

        Loading editor
    • Dancing mushroom

      rare   Perserverance exclusive

      5G

      0 ATK / 8 Health

      Taunt. Give KR to any monster that damages this monster.

        Loading editor
    • Bratty:

      7 HP

      5 ATK

      Battlecry: If Catty is on the board (either side) give 10 G to yourself, and 5 G to whatever side Catty's on, whether it's your own or the enemy.



      Catty:

      6 HP

      6 ATK

      Deathrattle: If Bratty is on the board, give 5 G to yourself, and get rid of 10 G (or all G if the amount is 9 or less) on the side that doesn't have Bratty. 

        Loading editor
    • Gerson       Cost: 6

      Deathrattle: Remove 25% of your own G and add the removed amount as attack to a selected ally. (rounded down)

      Attack: 4     Health: 6

      Bridge Seed    Cost: 4

      Draw a card at the start of your turn.

      Attack: 1     Health: 5

        Loading editor
    • I have some of my own....

      (using paint)

      CARDS

      I create this for fun....

        Loading editor
    • I'd like to see more hOI in Undercards.

      Yes, temmies.

      Bob : 6G

      2 ATK | 2 HP

      Remove the silence effect from a monster. (I'd actually want to see how this effect works...)

      Rarity : Epic

      Wall Temmie : 4G

      1 ATK | 10 HP

      Taunt. Remove Taunt from a monster.

      Rarity : Rare

      (A little easter egg : When Bob and Temmie are next to each other :

      Temmie : dOn fOrGet mY fRIend!

      Bob : Hi. I'm Bob.)

        Loading editor
    • "Loren"

      ATK: 2, HP: 10. Cost: 6

      Taunt. Battlecry: If another Waterfall NPC (not enemy) is on the board (this means that currently, only Onionsan and the Small Bird are possible for this.), fully restore 30 HP to yourself and deal 10 HP to the opponent.


      Punk Hamster

      ATK: 5, HP: 9, Cost: 15

      Deathrattle: Deal 5-15 damage to the enemy player.


      Waterfall

      ATK: 3, HP: 6, Cost:8

      At the end of your turn, give full HP back to all monsters except than those with Taunt.

        Loading editor
    • Legendary game accurate

      Asriel Dreemurr- buff to 12-12. Cost-18

      Asgore:10-10. Effect update-Add asgore's trident to your deck. Kill all damaged monsters.

      sans-Dodge 90%. Effect update:Add 4 G.Blasters to your deck. Kill a random card and cards with 2 or less attack in the player's hand.

      Mettaton ex:Add two mettabots to your hand. Steal 1/2 of the enemy's gold.


      Asgore's trident: Kill two monsters with equal attack, or kill one monster.

      Mettabot:Protect a ally from damage this turn

        Loading editor
    • Mettaton8 wrote:
      snip

      No. Why make the powerful more powerful? Asriel is already frustrating as it is.

        Loading editor
    • The problem is that there are common rare and epic cards that are much more powerfull than some legendaries. Ex: glyde beats all legends in atk in health. Either that, or nerf the others.

        Loading editor
    • Tem village cards! HoI! I tEmMiE!

      Mother Tem Cost: 3 Hp/ATK:2/2 Rarity-rare Effect-Battlecry: add an egg to your hand

      Egg Cost:0 HP/ATK:1/4 Rarity-rare

      Bob Cost:0 HP/ATK-2/2 Rarity-epic Effect-Charge. battlecry: add a temmie to the field

        Loading editor
    • Mettaton8 wrote:
      The problem is that there are common rare and epic cards that are much more powerfull than some legendaries. Ex: glyde beats all legends in atk in health.

      But their effects is what makes thaem good, not their stats. Especially Toriel.

      Glyde is really expensive, and probably needs a nerf anyway.

        Loading editor
    • Welp! time to do my card ideas finnaly!

      CORE trashcan (or just trashcan)

      Cost: 1 Atk: 1 Def: 2 (common)

      Battlecry: gain 2-5 gold

      Basicly a weaker burger pants...i think getting 1-4 g is nice.

      Lost soul

      Cost: 11 Atk: 1 Def: 1 (epic/legend)

      Battlecry: gain a random legend ability and stats

      so to expain...it chooses a random legend (for example asgore) and so it would kill all damaged monsters and be a 7/8, however if its silenced it would become a 1/1 (if it chooses sans it would do his battlecry and be 1/1 and so on)

      Gerson

      Cost: 4 Atk 3 Def 2 (common/rare)

      Battlecry: take a card from the enemys deck and add it to yours

      kinda like a more powerful echo flower...but a bit more random (there are probs alot of better gerson ideas)

      God of hyper death 

      Cost: 25 Atk: 5 Def: 99 (DT)

      Effect: Can't die (immune to silence) (cant be buffed)

      i think haveing a 5 atk monster on at all time would be very powerful...(endogeny and other cards like it would be OP vs this card)

      Bob (the temmie)

      Cost: 2 Atk: 2 Def: 2 (rare)

      Charge Battlecry: gain 1 Atk for every other temmie on the board

      so now theres such a thing as temmiestorm...might want to tweak this so its not too OP :P

      a few more...but these wont be monsters

      Stick (common/rare)

      Cost: 3

      Send a monster back into your enemys deck, add this card to the enemys deck

      now this card...is very powerful...however it weakness is that this card is powerful, because the card gets added to the enemys deck it balences it.

      Monster Candy (common/rare)

      Cost: 2 

      add a common card to your deck and it cost 3 less

      So this is almost alphys...can be very awesome if you get it quick and its a good card...but sometimes you might be waiting till the last card then finnaly get...a 0 g spider

      Annnnnd i have more but there dumb...so ill leave it there.

        Loading editor
    • Mine: Sry grammar 

      Gerson: Cost : 5

      ATK: 3 DEF 3. The opponent cant do anything but double the G NEXT TURN

        Loading editor
    • A few ideas I whipped up, enjoy! :D

      Evasion
      Fight Command
      Act Command
      Item Command
      Mercy Command
      Spare
        Loading editor
    • god of hyperdeath as a DT, costs 25 with 8 hp 8 atk, battlecry destroy every monster on the board and gain +1atk +1hp for each monster killed - conviniently shaped lamp as an epic, costs 6 with 2 atk 2 hp, copy the stats of the most recent played monster - undyne's burner as an epic, costs 6 with 3 atk and 7 hp, at the start of your turn gain +1atk immune to silence because the burner only goes one way - sleeping dog as a rare, costs 3 with 2 atk 8 hp, can't attack until it takes damage - the river man as an epic, costs 7 with 2 atk and 2 hp, battlecry swap stats with another monster - ice-e as a rare, costs 6 with 2 atk 9 hp, taunt.

        Loading editor
    • God Of Hyperdeath : Cpc2sH.jpg

      Ultra Sans(AU Card) : 2ceKU7.jpg

        Loading editor
    • Hey, I've been inspired to make these cards, so I hope you like them!

      Papyrus's house: rarity-epic Cost-12 ATK/HP-0/15 Effect-battlecry: if this is the only card on the board, add a bone to each side of the board.

      Bone: rarity-epic Cost-12 ATK/HP-0/1 Effect-can't be damaged. Can only be obtained by papyrus's house.

      Final Asriel: rarity-DETERMINATION Cost-20 ATK/HP-infinite/infinite Effect-can't attack. Future 3: destroy all cards on the board. Deathrattle:deal 5 damage.

      Effect card for determination: real knife: cost-5 Effect- kill a random ally card and a random enemy card. Deal 5 damage.

      Hope you liked them!

        Loading editor
    • Core Frisk  Cost:6

      ATK:0 HP:1

      Each turn draw a random effect card.

      Rarity:Legendary

      The idea behind how this card is to be played is that the opponent really wants to get this card off the board ASAP and who used this card really wants that not to happen, because if they stay alive long enough and stop giving hyper goners to non DET decks, then they can be stupid powerful.

      The problem is with keeping them alive that long as anything from Woshua, to Madjick, to simply not having a taunt will get them killed.

        Loading editor
    • hOI! I have a bunch of Temmie based suggestions!

      Bob: 4g, 4 ATK, 2 HP. Deathrattle: 50% chance to add Temmie #2 to your hand. Rarity: Common. (Picture: A picture of Bob.)

      Temmie Flake: 1g, Recover 2 HP. Rarity: Common. (Only obtainable through Dead Temmie or Statue of Tem.) (Picture: I can't really think of anything for this one..)

      Temmie Egg: 3g, 1 ATK, 1 DF. Battlecry: Summon a Temmie. Rarity: Common. (Picture: That egg in Tem Village.)

      hOIVS Temmie: 5g, 0 ATK, 1 HP. Battlecry: Deal 1 damage to all enemies. At the end of your turn, kill this card. Rarity: Common. (Picture: The Temmie with hOIVS.)

      Temmie's Face: 3g, 1 ATK, 1 HP. Charge. Battlecry: If next to a Temmie, gain +4 ATK. Rarity: Common. (Picture: Temmie's face that floats off of her head in the Temmie battle.)

      Dead Temmie: 5g, 1 ATK, 1 HP. Charge. Deathrattle: Add 3 Tem Flakes to your deck. Rarity: Common. (Picture: The upside-down Temmie that appears in the Temmie fight when you feed it Tem Flakes without having any.)

      Wall Temmie: 5g, 2 ATK, 2 HP. Taunt. Battlecry: Paralyze and silence the monster in front of it.  Rarity: Common. (Picture: The Temmie stuck in the wall.) 

      Statue of Tem: 7g, 0 ATK, 5 HP. Battlecry: Summon 2 Temmies. At the end of your turn, add a Temmie Flake to your hand. Rarity: Rare. (Picture: The statue of Temmie in Tem Village.)

      Fighter Temmie: 10g, 5 ATK, 3 HP. Charge. Battlecry: Have a 50% chance to add a Dragon to your hand. Rarity: Rare. (The Temmie that is fighting the dragon in the mural in Tem Village.)

      Dragon: 5g, 6 ATK, 3 HP. Battlecry: Deal 5 damage to the monster in front of it. Rarity: Rare. (Only obtainable through Fighter Temmie.) (Picture: The dragon in the mural in Tem Village.)

      Ragel(the mushroom in Tem Village): 7g, 1 ATK, 5 HP. Can't attack. At the end of your turn, silence a random enemy monster. Rarity: Rare.(Picture: A picture of Ragel.)

      Feel free to change things about them to buff or nerf them. Hope you consider some of these! bOI!

        Loading editor
      • DT card idea= red from undertale red, costs 25 has 8hp 8atk, if your hp is above 15 have pacifist effects, if your hp is under 16 have genocide effects
      • pacifist effect= half the hp of the opponent and summon 2 bombs
      • genocide effect= summon 2 guardian pillars
      • red pillar, at the start of your turn deal 1 damage to every enemy, and the end of your turn change color
      • blue pillar, if enemys attack they take 2 damage, at the end of the turn change color
      • purple pillar= at the start of your turn deal 5 damage to a random monster, at then end of your turn change color
      • orange pillar= if enemys don't attack they take 6 damage, change color at the end of your turn
      • all pillars have 1 atk 6 hp and taunt
        Loading editor
    • omg...it deleted my card ideas...and it was so long D: i dont want to write that again...

        Loading editor
    • I typed a 2 hour response... where did it go?

        Loading editor
    • Regular flower: 1atk 1 def DEATHRATTLE: add back to hand with a cost of +1 G to play

      LEGENDARY ARTIFACT: replace all monsters on field with annoying dog

      RESET: reset entire game, except for gold count  

      Bob (THE TEMMIE): battlecry: KILL ALL TEMMIES!!

      TRUE RESET: RESET ENTIRE GAME

      Spoon Amalgamate: Battlecry: Kill a monster   Future (5): bring monster he killed back to life.

      AARON UPDATE: battlecry: KILL ALL TEMMIES

      HOTDOG STACK: Chosen monster can not attack for 3 turns

      TEMMIE UPDATE: add 3 temmie flakes to hand

      Temmie flakes: +3 HP to chosen monster.

      Yes850 wrote:
      Heya! Thanks for the suggestions. I think you maybe thinking of Asriel's Angel of Death/Final form as his base form is already added and is known as the God of Hyperdeath. Still, I like the idea!


        Loading editor
    • Sofapopato wrote:
      hOI! I have a bunch of Temmie based suggestions!

      Bob: 4g, 4 ATK, 2 HP. Deathrattle: 50% chance to add Temmie #2 to your hand. Rarity: Common. (Picture: A picture of Bob.)

      Temmie Flake: 1g, Recover 2 HP. Rarity: Common. (Only obtainable through Dead Temmie or Statue of Tem.) (Picture: I can't really think of anything for this one..)

      Temmie Egg: 3g, 1 ATK, 1 DF. Battlecry: Summon a Temmie. Rarity: Common. (Picture: That egg in Tem Village.)

      hOIVS Temmie: 5g, 0 ATK, 1 HP. Battlecry: Deal 1 damage to all enemies. At the end of your turn, kill this card. Rarity: Common. (Picture: The Temmie with hOIVS.)

      Temmie's Face: 3g, 1 ATK, 1 HP. Charge. Battlecry: If next to a Temmie, gain +4 ATK. Rarity: Common. (Picture: Temmie's face that floats off of her head in the Temmie battle.)

      Dead Temmie: 5g, 1 ATK, 1 HP. Charge. Deathrattle: Add 3 Tem Flakes to your deck. Rarity: Common. (Picture: The upside-down Temmie that appears in the Temmie fight when you feed it Tem Flakes without having any.)

      Wall Temmie: 5g, 2 ATK, 2 HP. Taunt. Battlecry: Paralyze and silence the monster in front of it.  Rarity: Common. (Picture: The Temmie stuck in the wall.) 

      Statue of Tem: 7g, 0 ATK, 5 HP. Battlecry: Summon 2 Temmies. At the end of your turn, add a Temmie Flake to your hand. Rarity: Rare. (Picture: The statue of Temmie in Tem Village.)

      Fighter Temmie: 10g, 5 ATK, 3 HP. Charge. Battlecry: Have a 50% chance to add a Dragon to your hand. Rarity: Rare. (The Temmie that is fighting the dragon in the mural in Tem Village.)

      Dragon: 5g, 6 ATK, 3 HP. Battlecry: Deal 5 damage to the monster in front of it. Rarity: Rare. (Only obtainable through Fighter Temmie.) (Picture: The dragon in the mural in Tem Village.)

      Ragel(the mushroom in Tem Village): 7g, 1 ATK, 5 HP. Can't attack. At the end of your turn, silence a random enemy monster. Rarity: Rare.(Picture: A picture of Ragel.)

      Feel free to change things about them to buff or nerf them. Hope you consider some of these! bOI!

      yes!!!!!

        Loading editor
    • Regular flower: 1atk 1 def DEATHRATTLE: add back to hand with a cost of +1 G to play

      LEGENDARY ARTIFACT: replace all monsters on field with annoying dog

      RESET: reset entire game, except for gold count  

      Bob (THE TEMMIE): battlecry: KILL ALL TEMMIES!!

      TRUE RESET: RESET ENTIRE GAME

      Spoon Amalgamate: Battlecry: Kill a monster   Future (5): bring monster he killed back to life.

      AARON UPDATE: battlecry: KILL ALL TEMMIES

      HOTDOG STACK: Chosen monster can not attack for 3 turns

      TEMMIE UPDATE: add 3 temmie flakes to hand

      Temmie flakes: +3 HP to chosen monster.

      i have been working on this with a friend for so long. i made a promise to a friend. that's why i'm posting this!

        Loading editor
    • Name: Final Asriel/Angel of Death/God of Hyperdeath

      Gold cost: 25

      Attack: 15

      HP: 15

      Effect: (Optional: Can´t attack.) As long as this card is on the board, the enemy player cannot play effect cards. (Immune to Silence)

      Rarity: Determination

      Name: Colored Tile Floor

      Gold Cost: 7

      Attack: 0

      HP: 10

      Effect: Can't attack. Whenever an enemy monster is played, inflict a random status effect. (paralyze, KR, silence)

      Rarity: Common


      P.S. R.I.P. my cactus idea.

        Loading editor
    • Since the 20 cards update, why not make new spell cards?

      (Determination) Heart Locket : 6G

      Lose a life. Restore 30HP to yourself.

      Rarity : Rare

      (Justice) Empty Gun : 1G

      If Punishment is in your hand, add HeadShot to your hand.

      Rarity : Rare

      (Bravery) Tough Glove : 9G

      Add the ATK of all ally monsters to a monster.

      Rarity : Epic

      (Perseverance) Cloudy Glasses : 3G

      Give all monsters KR.

      Rarity : Rare

      (Kindness) Stained Apron : 6G

      Kill all enemy monsters with 6ATK or higher.

      Rarity : Epic

      (Integrity) Wealth : 5G

      Double the amount of gold you get the next turn.

      Rarity : Rare

      (Patience) Librarby : 4G

      Silence all enemy monsters that are paralysed.

      Rarity : Rare


      P.S. Merry Christmas! <3

      Edit : I've just realised the OP-ness of Heart Locket + Hyper Goner + Another Chance owo

        Loading editor
    • Oh, and just to make sure people don't spam Wealth :

      Echo Flower Explainer : 7G

      0 ATK | 5 HP

      Battlecry: All spell cards do nothing for 2 turns.

      Rarity : Rare

      Finger Lady : 5G

      4 ATK | 6 HP

      Battlecry: Add a random Hotel Guest into your hand and reduce it's cost by 2.

      Rarity : Epic

      (All Hotel Guests's rarity is Common, except for a few ;) )

      Green Dragon : 7G

      6 ATK | 3 HP

      Battlecry: Kill one monster of both the enemy's hand and yours.

      Slime Eyeball : 1G

      1 ATK | 2 HP

      Deathrattle: Silence a random enemy monster.

      Cat Lady : 6G

      3 ATK | 6 HP

      Battlecry: Remove all epic cards from the board.

      Ficus Licker : 4G

      1 ATK | 3 HP

      Battlecry: Deal 1 damage to all cards affected with KR.

      Mole Empolyee : 5G

      1 ATK | 6 HP

      Can't attack. At the start of your turn, deal 2 damage to all enemy monsters.

      Hellboy Empolyee : 5G

      5 ATK | 4 HP

      Battlecry: Skip the enemy player's turn.

      Rarity : Rare

      Fish Reception : 8G

      7 ATK | 5 HP

      Battlecry: Put a random spell card from your deck into your hand and reduce its cost by 1.

      Rarity : Rare

      (Note that spell cards like Heal, Poison and Penetration will still remain at 0G.)

      Both Janitor and Snowdrake's Dad (the one from my first suggestions list) are counted as Hotel Guests.

      The Slime Eyeball's cost will also be reduced to 0.

      Three Sleepy Ghosts : 7G

      5 ATK | 6 HP

      Future (3): Remove one spell card from the enemy's hand.

      Rarity : Common

      Bunny Reception : 5G

      3 ATK | 5 HP

      Can't Attack. At the end of your turn, reduce all monsters in your hand's cost by 1.

      Rarity : Rare

      Bunny Kid : 6G

      1 ATK | 8 HP

      Can't Attack. The enemy player cannot place down any monster that has a cost of 6G or higher.

      Rarity : Common

      Bunny Walker : 5G

      2 ATK | 5 HP

      Can't Attack. At the start of your turn, summon a Bunny Brother (2/1 with charge).

      Rarity : Rare

      (Bunny Brother costs 2G and a rarity of Common)

      Bunny Freak : 9G

      1 ATK | 7 HP

      Can't Attack. Taunt. Deathrattle: Kill the monster in front of it.

      Rarity : Epic

      Man that was long!

      And if your wondering, I specifically made all the bunnies Can't Attack (except Bunny Brother). Why? Cuz' bunnies are SOOOOOOO CUTE!~~ Bun bun bun bun bun bun bun bun~~

      And if ALL of these cards would be put in, that would need an EXTEME MAJOR UPDATE.

        Loading editor
    • a card idea. I just saw some hearthstone plays, and I got some ideas for one which kinds replicates a certain lord of a legion...

      Draikinator Chara : 30g Rarity: Legendary

      20 ATTK | 60 HP Battle cry : Replace your player with Draikinator Chara, gaining a permanent ATTK bonus as well as a new attack.

      Star blaze : 5 G Deal 3 damage to the entire enemy team.


        Loading editor
    • Back at it again: After watching some funny little secrets from One night in Karaxhan, I figure why not make something that comes from there?

      ERROR Chara : 43g

      Rarity: Legendary

      66 ATK | 99 HP
      

      Battle cry: Every effect used in this game is cast again at random targets.


      Underkeep Chara : 25G

      Rarity: Epic 6 ATK | 18 HP Taunt, Battlecry: Heal allies by 10 HP

        Loading editor
    • Alright, haven't seen this one! Although it is quite obvious..


      Sans "Statue"

      Rarity: Epic

      ATK/HP 1/1

      Cost: 5

      Whenever this gets hurt, add a Gaster Blaster to your hand.


      Yeah.

        Loading editor
    • I've got some ideas for new cards, some of them have been suggested before but I tried to keep all of the effects original

      -Ice-e (character on the word search that sans uses)

      Rare

      Cost: 6

      3/4

      Taunt. Battlecry: deal 5 damage to all monsters without taunt

      (This would be useful for getting around an opponent's taunt monsters. The effect deals 5 damage so that it can kill pyrope and gift bear)

      -Cross Bomb

      Rare

      Cost: 5

      2/1

      Charge. Deathrattle: destroy all monsters on your side of the field and the monster in front of it

      -Gerson

      Rare

      Cost: 1

      1/2

      Battlecry: both players draw one card

      -Finger Receptionist

      Common

      Cost: 6

      2/6

      Deal 3 damage to the card in front of it whenever the opponent plays a card

      -Punch Card

      Common

      Cost: 2

      0/8

      Can’t attack. While this card is on your side of the field, draw an extra card for every 2 cards that you play

      -Catty

      Common

      Cost: 3

      3/4

      Deathrattle: return to your hand costing +1 gold

      -Bratty

      Common

      Cost: 3

      4/3

      Deathrattle: return to your hand costing +1 gold

      -Garbage Can

      Rare

      Cost:5

      1/3

      Deathrattle: gain gold equal to the cost of a random monster on the board (if no monsters left, gain 0 gold

      -Mettaton Fountain

      Rare

      Cost: 7

      4/6

      Your opponent cannot hold more than 20 gold

      -River person

      Epic

      Cost: 12

      4/3

      When this monster is damaged, copy and trigger all future effects 

      Thanks for listening!

        Loading editor
    • Some class-exclusive spells. Kindness, Determination, Perseverance, and Patience spells coming later.

      Screen Shot 2017-01-14 at 7.24.44 PM

      Headfirst Rush is a Bravery exclusive card. It is meant to basically be a cheaper but weaker Mettaton NEO + Loox. However, it has a 40% success rate, with a 60% chance for one of your cards to be killed. So it's either risk NEO getting Madjicked, Torieled, or silenced, or use this, with a high chance of one of your own cards dying. 



      Screen Shot 2017-01-14 at 7.24.31 PM


      Cheaper Headshot, but doesn't silence and kills one of your own monsters. Cannot use when either side's board is empty. This means that it can't be use to simply kill off an overpowered card on their side. It IS an eye for an eye, after all. 



      Screen Shot 2017-01-14 at 7.24.37 PM

      Pretend the cost says 5. I'm too lazy to go back and re-edit it.



      Can be good for buffing low-HP monsters, like Mad Dummy, greatly damaged cards, or Dogaressa. Can also be used to debuff high-HP cards in order to bring them into the killing zone. Note that it is HP and not Max HP, so both sides can heal back up afterwards. However, I can say from experience (using Kindness + a previous build of Pie) that if you heal in any way after buffing a monster's HP above their max, it will revert back to their max. So Water Cooler if you dare. 


      Also it's sometimes a 0G Hyper goner or a 1G Same Fate. Yeh. 

        Loading editor
    • Card idea: God of Hyperdeath.

      Rarity: DETERMINATION

      Cost: 38

      18 attack and 25 health

      Battlecry: kill all monsters on the board. Summon random lost spirits on your and opponents board. Silence all other cards on the board.

       

      Neither soul (The player) can be damaged.

       

      Future 4: Remove silence from all other monsters and activate their battlecry. Souls can now be damaged.

       

      Deathrattle: Summon Asriel and activate his battlecry.

       

      And the lost spirits would be less powerful than the actual counterpart, like -25% less attack and health and their battlecry would be different.

      Example: Sans would not kill a monster but add 2 gaster blasters to your deck 

      Asgore would do 3 damage to all enemy monsters including the enemy player.

      Toriel would heal you by 10. etc.

       Lost souls http://undertale.wikia.com/wiki/Lost_Souls

        Loading editor
    • Hii there, first of all want to say thanks, my undertale fan and card game lover feelings had been satisfied and brought to extasy so as lesser dog' neck. Wish your game will be fully released, and there can be animated cards which moves like animations in game itself...this could be cool ._. 


      So, ehm, here some cards ideas, maybe they will be a bit help. (Cost, atk and def can be imbalanced, but whateverrr)

      ...down we go


      Strike Card (spell)

      Cost-1

      Deal 2 damage to an enemy monster on field.


      Blooks' Snail Farm

      Cost-5

      Attack-0

      Defence-7 

      At the start of your turn, give you 3 gold and reduce cost of random card in your hand by 1 (to min. 1). At the end of your turn, summon Snail (1/0/1. Taunt).


      Napstablook' Spookywave (spell)

      Cost-2

      Silence chosen monster.


      Dancing Mushroom

      Cost/Attack/Defence

      2/1/2

      While this monster is on field, none of your monsters can be silenced or paralysed.


      Glamburger (spell)

      Cost-2

      Fully restore ally monster' defence.


      Temmie' Statue (p.s. rich HiStori of tEm!!!)

      5/2/5

      While this follower is on field, cost of all Temmies in your deck reduces to zero (so as Temmie' Flakes cost). All damage dealt on Temmies will deal on this.


      Temmie' Shop

      2/0/3

      Put in both players' hands from 1-3 Temmie Flakes (ramdomly) (Temmie Flakes: cost 1-3 (chosen randomly too (hahaa)), heal allied follower on 1). If you have 13 more gold, you can spend them and put Temmie Armor in your hand as well (Temmie Armor: cost 1, each damage dealt to your hero will be reduced by 2 until the end of fight).


      Mettaton' Fountain (p.s. more memes)

      6/0/6

      While this is on the field, all followers in both players hand will cost 6 gold higher.


      River Traveller

      3/1/3

      Battlecry: Send chosen allied and random enemy monster back into their decks. Deathrattle: shuffle himself in your deck.


      Chest (spell)

      Cost-3

      Put two random spells of your class in your hand

        Loading editor
    • 6 souls - DETERMINATON

      15 gold

      Gives 10 atk and 15 hp to a monster

      secret: if used to flowey make it omega flowey

      if used to asriel make him asriel dreemurr

      if used to sans make him Seraphim

        Loading editor
    • Hello everyone!I have come up with an idea for a new card.


      Pickup line:

      Cost:8g

      ATK:0

      HP:8

      cant attack;at the begining of your turn,draw 1 extra card


      i hope this is a good idea for a card and thank you for cheching it out

        Loading editor
    • Littlechuck664 wrote:
      Hello everyone!I have come up with an idea for a new card.


      Pickup line:

      Cost:8g

      ATK:0

      HP:8

      cant attack;at the begining of your turn,draw 1 extra card


      i hope this is a good idea for a card and thank you for cheching it out

      Where did the pick up line come from? Is the flirt plauge really that bad?

        Loading editor
    • Thundersnail - Cost: 5 - Common

      Charge. Paralyze monsters damaged by this monster.

      Attack: 3   Health: 3


      Snowball - Cost: 4 - Common

      When this monster kills another monster, give it +1/+1.

      Attack: 3   Health: 3


      Librarian - Cost: 6 - Uncommon

      Taunt. Monsters that attack this monster are silenced.

      Attack: 2   Health: 6


      Hot Dog Bird - Cost: 6 - Uncommon

      When this monster is damaged, subtract 2 gold from the opponent.

      Attack: 5   Health:5


      Catty - Cost: 7 - Uncommon

      Earn 4 gold. If Bratty is on the board, gain +3 Attack.

      Attack: 4   Health: 4


      Bratty - Cost: 7 - Uncommon

      Subtract 4 gold from the opponent. If Catty is on the board, gain Taunt.

      Attack: 4   Health: 7

        Loading editor
    • Dont know what to say at the beginning so yea.

      -God of HyperDeath(Asriel Final Form)

      Cost-30 ATK-10 HP-30 Rarity-DT

      When this damages an monster, gain +2 ATK. At the end of your turn, heal 5 HP to all ally monsters.(Cannot be silenced)

      -Red(UnderTale Red)

      Cost-12 ATK-7 HP-8 Rarity-Legendary

      Enter-Give +2 ATK to all ally monsters

        Loading editor
    • Hand receptionist: Cost: 4. 3 attack 3 hp. +2 gold for each destroyed monster in the board.(While this on the board, +2G for each destroyed monster, even your enemy monster.) Rare.

      MTT Statue: Cost: 6. 3 attack. 8 hp. Can't attack. Taunt. Enter: +1 atk for each missing HP of all your monster. Rare

      Slash. Cost: 3. DT only. Half an HP of a monster.

      Fire. Cost: 4. Bravery only. Kill a monster that has lower than 4hp

      Freeze: Cost: 1 Patine only. Paralyzed an monster. Draw a card.

      Monster candy. Cost: 3 Kindness only. Heal 3 to a monster. Fully heal if that monster have 1 hp.

      Gold Rush: Cost: 1. If you have 3G or less. +8G Inigerty only

      Poison Sting: Cost : 3. Silence and give KR to a monster. Perservere only

      Aimming: Cost: 5. Give an enemy monster taunt. Damage this monster take will also make the adjent monster take too. Justice too

        Loading editor
    • I'm assuming English is not your first language?

        Loading editor
    • Yup

        Loading editor
    • I've got two ideas

      Gerson ATK:3 HP:6 COST:5 Rarity:Rare

      Battlecry:give all monsters in your hand 1/1

      and

      The god of hyperdeath ATK:20 HP:30 COST:38 Rarity:DETERMINATION

      Battlecry:kill all monsters in oppoents hand.

      Deathrattle:Go back to your hand

        Loading editor
    • My idea
      GASTER

      abc123

        Loading editor
    • Reverse: New Magic, reverses the magic of a card. (Ex: If the enemy plays a Memorial Statue, and you use reverse on it, it would silence all of their cards at the beginning of their turn)

        Loading editor
    • RandomguyNo.123 wrote:
      Littlechuck664 wrote:
      Hello everyone!I have come up with an idea for a new card.

      Pickup line:

      Cost:8g

      ATK:0

      HP:8

      cant attack;at the begining of your turn,draw 1 extra card


      i hope this is a good idea for a card and thank you for cheching it out

      Where did the pick up line come from? Is the flirt plauge really that bad?

      I think it's from the fishing rod right before snowdin town.

        Loading editor
    • UnderTale Yellow Cards(Fan Game)

      Decibat

      ATK-5 HP-3 Cost-4 Rarity-Common

      Dust: Put this back in your hand

      Rorrim

      ATK-6 HP-3 Cost-6 Rarity-Rare

      When this is damaged, give +1 ATK to it

      Penilla

      ATK-3 HP-5 Cost-4 Rarity-Common

      When one of your monsters die, put it back into your deck

      Sweet Corn

      ATK-2 HP-6 Cost-5 Rarity-Rare

      Taunt. At the end of your turn, give all ally monsters +1 HP

      Flier

      ATK-3 HP-4 Cost-1 Rarity-Common

      Magic:Give 1-5 HP to this monster.

      Crispy Scroll

      ATK-6 HP-9 Cost-8 Rarity-Epic

      Magic: Put a Scroll in your hand.(3/5)

      Micro Froggit

      ATK-1 HP-2

      Magic: Put a Froggit in your hand.

      Dalv

      ATK-7 HP-8 Cost-10 Rarity-Legendary

      Magic:Set the HP of all emeny mosters to 1

      Clover

      ATK-10 HP-15 Cost-20 Rarity-DT

      When your turn ends, heal your health by 5. Dust- Put Clover back in your hand(Immune to Silence)

        Loading editor
    • Sans's Statue

      4 g

      1 atk, 5 hp.

      Increase damage dealt to enemy monsters by 1.

      SnowdinForestSnowPapyrus
        Loading editor
    • UnderSwap Cards

      US!Sans

      1/1 Cost-7 Dodge(2). At the start of your turn, paralyze 2 random emeny monsters.

      US!Papyrus

      7/9 Cost-10 At the end of your turn, put a G. Blaster in your hand.

      US!Alphys

      5/8 Cost-13 At the end of your turn, get +3 ATK. At the beginning of your turn, get +3 HP.

      US!Heroine

      15/15 Cost-25 When this is killed, respawn with -3/-3

      US!Undyne

      6/4 Cost-5 Magic - Put a Hotland monster to this cards right.

      US!Toriel

      7/8 Cost-13 Dust-Kill all monsters who damaged this card.

      US!Asgore

      7/8 Cost-13 Dust-Heal all ally monsters by 5.

      US! Monster Kid

      8/8 Cost-16 Magic- Deal 15 damage to the emeny player.

      US!Napstaton EX

      6/8 Cost-10 Dust- Set the player's gold to 0

      US!Napstaton NEO

      7/2 Cost-11 Taunt. Can't attack.Dust- Deal 3 Damage to all monsters.

      US!Happstablook

      5/3 Cost-3 At the beginning of your turn, get +2 HP.

      If i missed any big characters(beside from Frisk & Chara) please tell me!

        Loading editor
    • Clover
      Clover

      5/20 Cost-20

      At the end of your turn, deal 5 damage to all emeny monsters

        Loading editor
    • FIGHT button:

      Cost: 9

      Effect: Give +2 ATK and +2 HP to all your monsters.

      ACT button:

      Cost: 9

      Effect: Put into your hand 2 random monsters that costs 5 or less.

      ITEM button:

      Cost: 9

      Effect: Put into your hand a random spell of any class (includes Gaster Blasters and other button cards).

      MERCY button:

      Cost: 10

      Effect: Get a random card of the Legendary class (includes Gaster Blasters and button cards).

      All of these cards will be unclassed spell cards with a Legendary ranking on them.  The effects of the cards are useful, yet not too overpowered, except maybe the MERCY one.  That can be changed to make it more balanced.

        Loading editor
    • Gerson

      Cost: 6

      ATK/HP: 5/5

      Rarity: Epic

      Negate all "Draw a card." effects. Dust: Give +1/+1 to all Undyne(s).

      Note: This doesn't negate the card you draw every turn, but it does negate card effects and the Bravery Passive. Unlike OF, it only lasts while Gerson is alive. 

      Note: The effect impacts both players. Don't use this in Bravery.

      Note: The Dust affects enemy Undyne(s) too. 

        Loading editor
    • Thundersnail

      3/3 Cost-3 Rarity-Rare

      Charge. When this kills an monster, spawn an Snail(2/2 with Taunt)

      Asriel Final Form

      15/20 Cost-25 Rarity-DT

      Magic- Kill all legendaries on the board. Dust- Spawn an Asriel

      Note- Asriel Final Form's Magic also kills your legendries

      Gerson

      4/7 Cost-7 Rarity-Epic

      Magic- Make all the cards in your hand and deck cost 2 less.

      Librarian

      0/5 Cost-3 Rarity-Rare

      At the end of your turn, draw a card.

      Inn Keeper (The one at Snowed Inn)

      2/4 Cost-6 Rarity-Rare

      Magic- Spawn an Tiny Bun(4/2)

      Hand Receptionist

      1/6 Cost-7 Rarity-Common

      Whenever an enemy monster is summoned, gain +3/+2

      SCRAPPED MONSTERS IN THE GAME FILES

      RG 03

      8/9 Cost-8 Rarity-Common

      Magic- Give Charge to your RG 04(s)

      RG 04

      9/8 Cost-8 Rarity-Common

      Magic- Give Charge to your RG 03(s)

      Doge

      7/5 Cost-6 Rarity-Rare

      Magic- If Lesser Dog is in your hand, get +2 HP

        Loading editor
    • Gerson
      Gerson


      5/7 Cost-8 Rarity-Epic

      Whenever an ally monster dies, gain +1/+2


       

        Loading editor
    • Cleaning up the NPCs so we can maybe get the Undertale Yellow thing to happen. 

      Pt. 1 - Ruins thru Waterfall, excluding Temmie Village and Napsta's farm. 

      Punk Hamster

      Cost: 8

      5/4

      Rare

      Magic: Give monsters native to the current map +2/+2. 

      So, if the background is, say, Snowdin, then Papyrus, Sans, MK, Nacarat, etc. all get +2/+2. 

      Innkeeper

      Cost: 9

      3/5

      Rare

      Magic: Gain 9 G. Heal an allied monster by 2. 

      Rabbit Kid

      Cost: 5

      4/3

      Common

      Magic: If Bunbun or Bun is on the opponent's board, gain +4 HP.

      Dad Slime

      Cost: 9

      5/5

      Rare

      Magic: Add Kid Slimes to your deck. 

      Kid Slime 1

      Cost: 4

      2/3

      Rare

      Dust: Fully heal all slimes (Includes the Molds) and cure negative effects of other monsters. 

      Kid Slime 2

      Cost: 5

      3/2

      Rare

      Dust: Kill all opponent humans (Frisk and Chara) and deal 3 damage to all other enemies. 

      Librarian

      Cost: 4

      2/5

      Common

      Dust: Give +3 HP to all Snowdin residents. 

      Ugly Fish

      Cost: 4

      5/2

      Common

      Dust: Give +3 ATK to all Snowdin residents. 

      Red Bird

      Cost: 7

      4/5

      Rare

      Negate any stat buffing for the opponent's monsters. Future (4): Kill this card.

      Elder Puzzler

      Cost: 5

      4/3

      Common

      Dust: Summon a Block.

      Block

      Cost: 2

      1/4

      Common

      Taunt. Can't attack. 

      Gerson

      Cost: 6

      5/5

      Epic

      Negate all "Draw a card" effects. Dust: Give +1/1 to all Undynes.

        Loading editor
    • LinkMu wrote:

      Inn Keeper (The one at Snowed Inn)

      2/4 Cost-6 Rarity-Rare

      Magic- Spawn an Tiny Bun(4/2)

      Why's Tiny Bun stronger than Bun?

      Tiny Bun: 4/2

      Bun: 1/1

        Loading editor
    • An Unnamed User wrote:
      LinkMu wrote:

      Inn Keeper (The one at Snowed Inn)

      2/4 Cost-6 Rarity-Rare

      Magic- Spawn an Tiny Bun(4/2)

      Why's Tiny Bun stronger than Bun?

      Tiny Bun: 4/2

      Bun: 1/1

      Inn Keeper and Tiny bun has opposite stats

        Loading editor
    • If anyone finds this: please post suggestions for this game so card updates can come a lot faster:

      My suggestions, (most of these are going to be AU cards)

      - Seraphim!Sans: Costs 20, takes up 2 spaces instead of one. HP:25 Atk: 25

      Charge, Taunt and BattleCry: Reshuffle your hand and draw 5 Cards [Card Level: God]

      -Ink!Sans: Costs 12. HP: 1 Atk: 1

      Battlecry: Fill all spaces leftover on the field with monsters from hand, free of charge. Deathrattle: Replace this card with any monster that has been discarded [Card Level: God]

      -Error!Sans: Cost 15. HP:5 Atk:30

      Charge, Deathrattle: Take one card from your opponents field or discard, and replace this card with it. [Card Level: God]

      -Core!Frisk: Cost 7. HP:8 Atk:2

      Taunt, Deathrattle: Swap this card with any card in your hand. Can only be used once. [Card Level: Rare]

      -Underswap Asgore: Cost: 5. HP:10 Atk:1

      Battlecry: Reshuffle one card from the discard back to your deck. [Card Level: Common]

      -Toriel & Sans: Cost: 16 HP:16 Atk:8

      Deathrattle: Put down either Sans or Toriel when this card is destroyed.

      Name: Help

      Soul Type: None

      Card Type: Spell

      Cost: 7

      Effect: Silence and change the HP of all monsters to 1.If in the next turn the monster with 1 of HP does not die, return it to the original state.

      Card Rarity: Epic

      Card Image:

      Images
        Loading editor
    • Card Name: Legendary Artefact

      Card Type: Monster

      Card Soul Type: None

      Card Cost: 4

      Card Effect: Magic: Summon an Annoying Dog.

      Card ATK: 1

      Card HP: 5

      Card Rarity: Rare

      Card Image:

      Sem título
        Loading editor
    • Card Name: Umbrella

      Card Type: Spell

      Card Soul Type: None

      Card Cost: 6

      Card Effect: During this turn,all damage done to your monsters will be reduced by half.

      Card Rarity: Rare

      Card Image:

      Tumblr o1iz0quQN31uiwpaqo1 1280

      Umbrella

        Loading editor
    • A real Alphys

      Card Name: Alphys

      Type: Monster

      Cost: Dunno

      Rarity: Legendary

      ATK/HP: 3/5

      Effect: Magic: Give all machines +3ATK +2HP. At the start of turn; get -1ATK and -2HP for every Amalgamate on the field. Cannot attack Undyne and The Heroine

        Loading editor
    • Sign

      Type: Monster/Statue

      Cost: 3 or 4 

      Rarity: Cummon

      ATK/HP: 1/2

      Taunt. Can't attack. Silence every monster damanged by this card. 

      Hidden Camera

      Type: Monster

      Cost: 5

      Rarity: Rare

      ATK/HP 0/8

      At the start of your turn, show a card from opponent hand

      Alphy's console

      Type: Magic

      Cost: 5

      Rarity: Rare

      Silence all shown monster cards and destroy (of put back to the deck) the shown magic cards

        Loading editor
    • this is not a card suggestion but a game mode suggestion

      Team mode

      fight with your friends for a 2v2

      good idea?

        Loading editor

    • Disbelief Set

      Disbelief Papyrus & the ghosts (based off of the new animation)

        Loading editor
    • LinkMu wrote:


      Disbelief Set

      Disbelief Papyrus & the ghosts (based off of the new animation)

      Yeah, and it would be nice to have phase 2 and 1. And the Cool dude sans and papyrus attack

        Loading editor
    • Also made one myself

      Capture

      UF Sans

        Loading editor
    • A new legendary Alphys

      Alphys: 8g - 9g

      Atk:3 Hp:5

      Rarity: Legendary

      Ability: Magic: Add a random amalgamate to your hand. Add the last killed monsters Hp and Atk to the amalgamates.

        Loading editor
    • Kirbyluigi97 wrote:
      A new legendary Alphys

      Alphys: 8g - 9g

      Atk:3 Hp:5

      Rarity: Legendary

      Ability: Magic: Add a random amalgamate to your hand. Add the last killed monsters Hp and Atk to the amalgamates.

      Forgot to mention Asriels Final Form and the Lost Souls

      The God of Hyperdeath: 35g

      Atk:15 Hp:Infinity

      Rarity: Determination

      Ability: This monster ignores all spell cards. Magic: Add the 6 lost souls to your deck and they cost 5 less. Future (4) Transform The God of Hyperdeatth into Asriel.

      -All the lost souls have the same cost, Atk, and Hp as there original forms. (Alphys stats are reminesent of my revised alphys above)Rarity: Epic/Legendary

      Lost Soul Papyrus: Ability: Whenever this monster kills a monster add that monster to your deck.

      Lost Soul Sans: Ability: Dodge (2) Magic: Give all other ally monsters dodge (1) Passive: At the start of your turn give all other ally monsters +1 Hp.

      Lost Soul Undyne: Ability: Magic: Give 6 Atk randomly split among all ally monsters.

      Lost Soul Alphys: Ability: Passive: Double the Atk, Hp, and damage effects from spells and magic effects.

      Lost Soul Asgore: Ability: Magic: Reactivate all ally monsters magic abilitys (Side Note: Magic abilities are activated left to right).

      Lost Soul Toriel: Ability: Passive: The first monster summoned each turn gets +5 Hp and haste. That monster is immune to damage this turn.

      These abilities are more pacifist versions of the main 6 monsters.

        Loading editor
    • Some Snowdin Cards that could be added to the game

      Sans's Post: 5g

      Atk:0 Hp:6

      Rarity: Rare

      Ability: (Can't attack) Taunt. Magic: Both players can't attack with monsters or spells on their next turn.


      Sans Rock: 2g

      Atk:1 Hp:2

      Rarity: Common

      Ability: (Can't attack) Passive: Whenever an enemy monster is summoned paralize it.


      Shopkeeper Bunny: 4-5g

      Atk:3 Hp:4

      Rarity: Rare/Epic

      Ability: Passive: Earn 1g whenever a spell card is used.


      Innkeeper Bunny: 3g

      Atk:2 Hp:4

      Rarity: Common/Rare

      Ability: Magic: Increase the cost of all spells in both players hands by 1.


      Rabbit Kid: 2-3g

      Atk:2 Hp:3

      Rarity: Common

      Ability: Magic: Reduce the Atk and Hp of a monster by 1 (Min 1/1).


      Dad Slime: 2-3g

      Atk:2 Hp:2

      Rarity: Common

      Ability: Dust: Summon both slime kids.


      Slime Kid 1(One with hat): 1g

      Atk:1 Hp:1

      Rarity: Common

      Ability: Haste.


      Slime Kid 2: 1g

      Atk:1 Hp:2

      Rarity: Common

      Ability: Taunt.


      Red Bird: 6g

      Atk:4 Hp:5

      Rarity: Common

      Ability: Haste. Passive: This monster ignores all magic effects. When a magic effect takes effect, fully recover this monsters Hp.


      Punk Hampster: 5g

      Atk:6 Hp:3

      Rarity: Common

      Ability: Passive: When Your hand is full send 2 cards from your hand back to your deck. Those cards cost 2 less (Min 0).


      Broken Jukebox: 1g

      Atk:1 Hp:6

      Rarity: Rare

      Ability: (Can't Attack). (Maybe could change the music too?)

      (A useless monster by itself but if given taunt it can be a better dummy)


      Library Lizard: 5g

      Atk:5 Hp:3

      Rarity: Common/Rare

      Ability: Magic: Both players draw one card.


      New Reporter 1(The Yellow One): 4g

      Atk:2 Hp:3

      Rarity: Common (Or rare but incease Atk by 1)

      Ability: Passive: Whenever a monster with a higher rarity than this one is summoned give this monster +1/+1.


      News Reporter 2: 4g

      Atk:3 Hp:2

      Rarity: Common/Rare

      Ability: Magic: Add two Common or Rare rarity spells of the opponents class to your hand.


      Spell Rework (Due to News Reporters 2 ability)

      Termination: Kill a monster under KR. If that monster isn't under KR give that monster KR instead.

        Loading editor
    • Heya, just another idea for a God of Hyperdeath-card:

      Cost: 18 HP:12 ATK:12 Magic: Gives the owner another random soul effect. rarity: final

      I dont know if this is even possible to create, but it would be a great fun to combine the different soul effects (like Justice and Perservance together xD). Also it would counter Omega Flowey if you guys think about giving him his I-Silance-Your-Soul-Effect back. Also it would be nice if this card could interact with Chara (you know, because of this "I-am-your-best-Friend"-stuff), like the Royal guards in the past did. How about this? If the one guy have the God of Hyperdeath on his board and the other guy plays Chara, Chara transform into a Frisk and the God of Hyperdeath into a normal Asriel(you know, the small one). It would be nice to have another card to protect you from Chara.

      Thanks for reading all of this. I am sorry for steeling your time.

        Loading editor
    • Dormanu wrote:
      Heya, just another idea for a God of Hyperdeath-card:

      Cost: 18 HP:12 ATK:12 Magic: Gives the owner another random soul effect. rarity: final

      I dont know if this is even possible to create, but it would be a great fun to combine the different soul effects (like Justice and Perservance together xD). Also it would counter Omega Flowey if you guys think about giving him his I-Silance-Your-Soul-Effect back. Also it would be nice if this card could interact with Chara (you know, because of this "I-am-your-best-Friend"-stuff), like the Royal guards in the past did. How about this? If the one guy have the God of Hyperdeath on his board and the other guy plays Chara, Chara transform into a Frisk and the God of Hyperdeath into a normal Asriel(you know, the small one). It would be nice to have another card to protect you from Chara.

      Thanks for reading all of this. I am sorry for steeling your time.

      I'm just a player of Undercards but this idea is fantastic! The only problem I see with this is that the God of Hyperdeath costs less than the Heroine (A little unthematic). Maybe changing the cost to 21g and increasing the ATK and HP of the God of Hyperdeath to 15. This is a great idea and I hope it makes it into the game! (This is the best God of Hyperdeath idea I've seen)

        Loading editor
    • First, thank you. And you are totally right. My mistake. I had think that Undyne just cost 15. A bid dump if you know that Frisk allready cost 13 -_-.

      So here we go:
      Fertig Fertig



      sorry for this, I could not resist. I know the picture looks kinda crappy, but I could not find a better one :( . I hope you guys think of editing this to the game ( but please, use another picture)

      Thank you again for your comment Kirbyluigi and sorry for posting such a trashy card.
      
        Loading editor
    • Dormanu wrote:
      First, thank you. And you are totally right. My mistake. I had think that Undyne just cost 15. A bid dump if you know that Frisk allready cost 13 -_-. So here we go:
      Fertig Fertig



      sorry for this, I could not resist. I know the picture looks kinda crappy, but I could not find a better one :( . I hope you guys think of editing this to the game ( but please, use another picture)

      Thank you again for your comment Kirbyluigi and sorry for posting such a trashy card.
      

      No problem! I think the card looks good. Better than the attempt I had at making a card. I hope you post more ideas!

        Loading editor
    • I did not run out of ideas yet, sorry. So here are tow more cards Iwould like to see in the game, and why I choose this effects:

      1. "Show some Mercy": Showing mercy is an important thing in Undertale(Not for all endings, but for one, so yeah), and I wondert why nobody(as far as I can see) bring up this idea earlier. So here we go:

      Name: "Show some Mercy" Type of the card: Spell Effect: Send a enemy monster back into his owner´s hand. If this monster has only 20% or less of his HP left, restore 5 HP and get 9g. cost: 6g


      Show mercy


      The problem of this card is, that it does basiclly the same thing than Expulsion. But better! So the cost must mayby increased ( but please, you should get 2-3g more with this card, because showing mercy should be worth) and the rarity should mayby set to Epic. Also I wouldn`t link this spell to a soul, because everybody should have the opportunity to show mercy.



      2."The Barriere":

      Name: The Barriere Type of the card: regular monster Stats: 0 Atk, 6 HP Effect: No monster can leave the board Cost: 5g


      Barrier raddy


      The barriere is what keep all monsters lookt underground. I the game it should make shure that nowone can escape the board. Did this mean no monster can die? No, that is not what is means. All mosters can still die, but they cant get put in the deck or hand again. But how is this even going to help someone? Well there is one special tatic called "Board-Controle" or somthing, where the enemy ceeps spamming Endogeny´s and Expulsions. This card would counter this type of gameplay complete. Als cards like Dimension Cheast, Will to Fight, Doggo, Happy Breaktime or even "Show some mercy"(If you guys think about letting both cards in the game ;) ) would be very useless with this card. If the enemy have no cards like this in his deck, well than this card is pretty pointless. But besides, Big Mouth is also pretty pointless if you are not playing agaist a spammer. But why this card has to be immune to silance? Well there are two reasons:

      1.- To make this card a bid interesting for some other guys, like a kindness guy who wants to give it taunt and than just spammes logivity on it.
      

      2.- Logic. The whole Undertale game whould be pretty dump if good old Jester could go to the Barriere, silance it and set all monsters free. Wow, amazing story

      Sorry for writing so much for only 2 cards, but I choose this effects for a reason and just wanne explain them to you. Sorry again for this crappy cards and also for my crappy english.

        Loading editor
    • Just another card. This time without a whole essay ;).

      -"The News"

      Tye of card: spell cost: 1g rarity: common effect: Shows you 3 random cards from your enemys hand.

      The News ready

      I dunno if it should be linked to a class. Integrity mayby. Or Perservance. I dunno.


      See ya

        Loading editor
    • Some more pretty basic cards:

      -"Gerson":

      Gerson ready


      He is a turtel and tutels are pretty tanky right? I dunno but I think much armor and HP would make sens. Also, not that much ATK because he is old and ..... yeah. I konw he is not really ballenced. Mayby 1 Atk more or 2HP and some g less?




      -" Legendary artifact"

      Legendary artifact raddy

      What is the most annoying effect in the game? For me its Silance. Because of the fact that only Asriel can remove it. So this is a LEGENDARY atrifact. An artifact so strong that it can protect your monsters from beeing silenced. But it dosen´t protectet itself. Otherwise it would be far to strong.



      Ok thats it for today. Mayby I get some new cards ready tomorrow. I hope I´m not too annoying by posting this shitty cards and than also writing so much about them. If everyone feels, I dunno, somehow angry about it or somthing, please tell me so I can stop. Thanks

        Loading editor
    • Dormanu wrote:
      Some more pretty basic cards:

      -"Gerson":

      Gerson ready


      He is a turtel and tutels are pretty tanky right? I dunno but I think much armor and HP would make sens. Also, not that much ATK because he is old and ..... yeah. I konw he is not really ballenced. Mayby 1 Atk more or 2HP and some g less?




      -" Legendary artifact"

      Legendary artifact raddy

      What is the most annoying effect in the game? For me its Silance. Because of the fact that only Asriel can remove it. So this is a LEGENDARY atrifact. An artifact so strong that it can protect your monsters from beeing silenced. But it dosen´t protectet itself. Otherwise it would be far to strong.



      Ok thats it for today. Mayby I get some new cards ready tomorrow. I hope I´m not too annoying by posting this shitty cards and than also writing so much about them. If everyone feels, I dunno, somehow angry about it or somthing, please tell me so I can stop. Thanks

      These are some nice ideas! For Gerson I think 8g is too much just for armour 3 so I would also include a passive effect.

      Gerson: 8g

      Atk: 2 Hp: 5

      Rarity: Epic

      Ability: Armour (3) Passive: Whenever the opponent draws a card reveal it and it costs 1 more

      The ability includes his strength of being a turtle and his role of being an explorer


      For the legendary artifact I had the exact same idea for a different card for a long time! I also thought it would be for the piano in the puzzle room as its related to the memorial statue which has a silence effect! The only problem with the ability though is that if the opponent has no silence monsters its useless so maybe its should have a secondary effect

      Piano (Or legendary Artifact)5g

      Atk:0-1 Hp:6-8 (Should last longer)

      Rarity: Rare

      Ability: Passive: All of your monsters are immune to silence (Including this one) Magic: Give taunt to a random ally monster

      This is just my idea but yours works great too!


      Your card ideas are great! Keep them up!

        Loading editor
    • Thanks you really much for your feedback. I really like the idea with Gerson. I will revise the card. About the Artifact, I think your effect is a little to OP for a card what cost only 5g but I agree that the card is pretty useless without any silance-monster. So lets say we keep the cost, add the 2 more HP, let the Atk be, take your effect, but make itself not immune to silance. Otherwise it would just be too OP. I will try to post also this new card tomorrow( if I am not to busy and/or lazy). Thank you again.

      So here we go, just some other cards:


      -"Ready to Fight":


      Ready to fight ready


      Its the opposite spell of my "Show some Mercy" spell. So you basicly have both possibilities: If a monster has 20% or less of its HP you could "show some Mery" or just kill it an do some extra dammage. Ofcorse this would never work in a real game, cause you will have most time only one of this spelles in your hand, but theoretically it would work.

      Mayby this card should cost 1-2 g more, because together with Same Fate it could do some reall damage. And this card should also not be liked to a class, cause, you know, everyone should have the opportuntie to choose between showing mercy and fight.



      -" HotDog Harpy"

      sorry I could not found a better sprite :(

      HotDog Harpy ready


      Pretty basic, but would work very good to counter some Spell-spamm-Decks. Also I think the effect fits really good to the picture. Just look at her. I dosen´t look some a person who would never steel somthing, does he? xD



      Thank you again for your feedback. I will try to not post too much crap. Thank you guys

        Loading editor
    • As promised:

      Gerson v.2
      Legendary Artifakt v.2





      I like the new Artifact really much. The card with Taunt protects now the Artifact and the Artifact protects the taunt monster from beeing silanced and lose the taunt again. It will be a bid annoying if this card really comes in the game and is played with Metaton, but that is ok. Muffets Pet can handle this xD. Thank you again Kirbyluigi for your great suggestions.






      And my new card-suggestions for today:


      -"The Piano"

      Piano



      I choose this effect because of the Memorial Statue which is linked to the secret of the Piano and the Legendary Atrifact. Because of this the effect of the piano should be similar to the effect of the Memorial Statue.



      -"Dog Bomb"

      Dog Bomb ready



      The game just needs more Dog in it, so ..... DOG BOMB. He has similar stats to the regular annoying Dog but cost 1g more because I think this effect is a bid better.



      See ya

        Loading editor
    • I was busy yesterday, but here are just some more card suggestions:


      -"The Core":

      The Core ready

      The Core supply the Underground with energy. And what is the "ernergy" in this game. Money, I guess. So this gard generates a lot of cash and can easyly refinance itself. I would silance this card immediately. Its not really ballenced and should cost 2-4g more or has less HP. But this is a thing the Balencers have to do, if this card will ever make in the game.




      -"Sans Statue": (sorry for this. I could not find a better picture :( )

      Sans Statue ready


      Papyrus Statue makes your moster deal more damage. So Sans Statue should protect you somhow. Actually I wonted to give Gerson this effect because, you konw he is selling this items whitch makes you longer invincible. But after the feedback of KirbyLuigi I decide to give Gerson an other effect. And than I got the idea: Well Sans can dotch thinks, right? So why his Statue should not give you a similar effect. So here we go.



      Thanks for reading all this again and again sorry if I annoy anyone. Pleas just tell me if I do. See ya

        Loading editor
    • Some new rare spells that could be implemented

      Nightmare: 6g

      Picture: The HAHAHAHAHAHAHAHAHA death screen when you die to Omega Flowey

      Class: Determination

      Effect: Both players take damage equal to the cards in their hand. Give KR to 2 random monsters -Another cross faction trait card (e.g. fridge, spider web). Also useful for Last Dream (Note that the KR is given to any two random monsters so your own monsters may get KR)


      Judgement: 1-2g

      Picture: A picture of the judgement hall with Frisk and Sans

      Class: Justice

      Effect: All monsters who have attacked take 1 damage

      -Usefull in combination with Asgore. Similar to shootout.


      Frozen Spaghetti: 2-3g

      Picture: The plate of frozen spaghetti

      Class: Kindness

      Effect:  Future (3) Fully heal and give +5 Hp +5 Atk to a random ally monster.

      -Kindness future decks are not common so maybe this could help with that (?). Also if used with goner kid you get an 8 Atk and 8 Hp monster for 6-7g.


      Melting: 5g

      Picture: The amalgamate overworld sprite when Alphys meets up with the human in the true lab

      Class: Perseverance

      Effect: Give a monster KR. If that monster is already under KR send that monster back to their owners deck with -3/-3 (Min 0/1) -A version of slowing for perseverance. Also similar to last chance. (This card can be used on your own monsters for a reverse will to fight if your really desperate)


      Economy: 6-8g

      Picture: The Ratings chart during Mettaton EX's Fight (Remove "Ratings" so only the chart remains)

      Class: Integrity

      Effect: Increase the gold earned at the end of a round by 1. Increase this to earning 2 extra gold at the end of a round once round 10 is reached.

      -This card isn't too useful unless you plan to go late game. Then this card maybe broken.


      Onslaught: 9g

      Picture: The Gaster blasters  when they are firing around in a circle(Just the Gaster Blasters)

      Class: Bravery

      Rarity: Epic (Switch Acceleration to rare due to having 3 off this card is too much)

      Effect: Give +2 Atk to all of your monsters on the board and in your hand. Give haste all summoned monsters this turn. -An Aarron's secret for more monsters. Also giving haste to all of your monsters makes monsters like Glyde incredibly good.


      Rewind: 2-4g

      Picture: The rewind arrows durring Mettaton EX'S Fight

      Class: Paitence

      Effect: Turn the round marker back 1. If it is round 10 or higher turn it back 2 instead. Increase the number of rounds needed for all future effects to take place by 3

      -This is a way to counter future decks. Also the turn going back 1 (Or 2) will lessen the amount of gold your opponent makes next round to perhaps change their plans. (Note the delayed future events are NOT effected by the round going back. So if I use G follower 2 then this card, the event will take place in 5 turns)

        Loading editor
    • Well, I'm new to this wiki, but I'm pretty experienced in the game, so I thought I'd leave some suggestions here.

      Seven Souls: Picture: The six human SOULS in a circle, like the OF fight when they're all healing you, with the player's soul in the middle.

      Rarity: DT.

      Cost: 14G. 7ATK, 14HP. At the end of your turn, add a random epic spell of any class into your hand. Dust: Apply KR to all enemy monsters.

      Think Trader Tem, but DT-rarity with the strongest spells from any class.


      Faceless Dog: Picture: The dog used in Endogeny's attacks. Basically faceless version of the Annoying Dog.

      Rarity: Rare.

      Cost: 5G. 2ATK, 3HP. Add a Dog Residue to your opponent's hand whenever an Amalgamate is summoned.

      NOTE: That also adds residue when you intially play Faceless Dog. Essentially, it's a better Annoying Dog that's more costly and combos well with other amalgamates.


      Angel of Death: Picture: Do I even need to say?

      Rarity: DT.

      Cost: 20G. 14ATK, 14HP. Silence your opponent's SOUL passive while this is on the board. Instant death effects only halve its HP (rounded down).

      So basically a tough-to-kill card that can screw over your opponent if it's carefully used. But you need to protect it because once it's dead, the opponent regains their passive, unlike with old OF.


      Bonus: Multishot rework: Cost: 5G. Your next spell card activates twice, except Multishot.

      If you use multiple Multishots, they will not stack, so it's a waste to use another Multishot before using a different spell.

        Loading editor
    • Name: Angel of Death

      Picture: The last form of Asriel in the Pacifist fight.

      Cost: 22

      ATK HP: 12/15

      Ability: Add a Hyper Goner or Asriel to your hand. Dust: Ckear the enemy board and heal 15 HP to you.

      Rarity: Yellow or DT.(mainly DT)


      Full/Empty Mailbox

      Picture: The Mailboxes next to Sans and Papyrus' house.

      Cost: 4

      ATK HP: 3/3 both

      Ability for Full: Dust: 50% to add a Empty Mailbox to your hand or Sans to your hand with a low chance. Same for Empty but maybe Papyrus.

      Rarity:Blue or Purple


      Name: The Souls

      Picture: The 6 Human Souls

      Cost: 11

      ATK HP: 6/6

      Abiliity: Add a random class passive to your own and add 1 of each of the Random class spells to your deck.

      Rarity: Legendary or DT.

        Loading editor
    • Some cards from the true lab encorperating some of the new effects introduced.


      Lab Fan (Off)

      Picture: The foggy room in the true lab (Where you fight Endogeny)

      Atk: 2 Hp: 7

      Cost: 7

      Rarity: Common - Rare

      Effect: Can't Attack. Start of Turn: Turn Fan on. Passive: All monsters have Transparency.


      Lab Fan (On)

      Picture: One of the fans in the same room mentioned above.

      All other stats stay the same as they were before

      Effect: Can't attack. Passive: All monsters can be declared as the target of an attack


      -Notes: A card that makes all your monsters invulnerable for one of the enemys turn. Can be countered by silence. When the fan is on all monsters can be the target of an attack meaning monsters with transparency and taunt are ignored, including yours. Picture transitions can really be done in any way (From going from fan (Off) to Fan (On)) also the card could just be called "Lab Fan" not "Lab Fan (Off)" because thats weird.


      Amalgamate Testing table

      Picture: One of the tables shown in the room where the memoryheads are faced.

      Atk: 1 Hp: 5

      Cost: 4

      Rarity: Common

      Effect: Can't attack. End of Turn: If a space is available revive a random monster that has died during this round with -3/-3 (Min 0/1).


      -Notes: A way for all classes to have "another chance." Counters is silence and really anything with 5 attack.


      Watching Man

      Atk: 2 Hp: 5

      Cost: 3

      Rarity: Common - Rare

      Effect: Transparency. Magic: Give a random effect to a random monster. Start of Turn: Add this monster to your deck with +3 cost.


      -Notes: The strangest monster in the game gets the weirdest ability. They can never attack so they are completely invincible. However unlike flowey they have a magic effect. Also unlike flowey their cost increase each time you play them. A random effect includes KR, Paralization, Candy, Haste, Charge, taunt, Atk up (By 1), Attack down (By 1) and Can't attack. Transparency, armor, and dodge have been ommitted due to no sign of numerical value and transparency + any can't attack monster is broken.


      Vending Machine

      Atk: 0 Hp: 8

      Cost: 5

      Rarity: Rare

      Effect: Armor (1). Magic: Give a Candy to all ally monsters. Passive: Give a candy to the first monster you summon every round.


      -Notes: The candy dish but instead with a magic effect as well. With Armor 1 and 8 Hp it will also last longer than the Candy Dish. Yes I know the vending machine has popato chips but I hate it when only a really cool effect is only used for 1 card (Hence candy in its current state).


      Lab Monitor

      Atk: 0 Hp: 2

      Cost: 1

      Rarity: Common

      Effect: Taunt. Magic: Silence all damaged monsters


      -Notes: A weak, cheap, silence card. Its asgore but with silence. Its biggest downfall is that often you want to silence a monster so you can damage them. This also works on your own monsters too so try and use that to your advantage (Ice wolf comes to mind).


      Lab Power Generator

      Atk: 3 Hp: 8

      Cost: 8

      Rarity: Rare

      Effect: Can't Attack. Armor (2) End of Turn: Earn G equal to the amount of other monsters on the board


      -Notes: A insane gold earning machine that can earn you up to 7g every round! It has high health and armor 2 making it hard to kill. Its major weakness of course is silence and insta-kill effects. Works great with brain freeze to earn you extra gold.(2nd edit on this one, the other 2 were really bad)


      I figure with dog decks and the potential for a froggit deck I feel an amalgamate deck could be interesting. Feedback is welcome and thanks for reading my idea!


      (Bonus) Date! Papyrus

      Atk: 5 Hp: 9

      Cost: 11

      Rarity: Legendary

      Effect: Haste. Magic: Increase all monsters Atk and Hp by 50% Passive: Reduce damage by 75% when attack by a monster with any buffs.


      -Notes: Papyrus is so kind. Then you realize your attacks deal 1 damage because all of your monsters stats are buffed. He doesn't have charge but he does have haste. He's hard to hit but dies to any unbuffed monster easily. He (Of course) is also weak to silencing.

        Loading editor
    • Dog shrine card

      My idea, I already show it, but I didn't know about this thread.

      Dog Shrine
      Cost: 5; ATK: 2; HP: 8;
      Effects: Taunt. Can't attack. Whenever any card is damaged, steal 1 gold from your opponent.
      

      P.S. "Steal" means your opponent loses 1 gold, and you get 1 gold.

        Loading editor
    • Heya. My first and mayby last AU-Card. I am not a big fan of AU-cards but I post it anyway so ...yeah.

      Red ready

      So, this card will mess around with the bourd a bid. There is even a 50% chance that she will not fight for you so you should be carefull with this card ( if it makes it way in the game, what, to be honst, never will happen). I also choce this effect because I think it fits very good (what everybody knows who now the Fan-Game). She looks mayby a bid expensive, but if you can "steel" your enemy 2 Glydes with it AND have Red plus, lets say Sans or Aaron or, well anybody else on your side now, well than this money wasen´t wasted. With some luck this can save you from your dead.

      Well thats it. Thanks for reading all this. See ya

        Loading editor
    • A FANDOM user
        Loading editor
Give Kudos to this message
You've given this message Kudos!
See who gave Kudos to this message

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.