Current version can be seen here.
Originally, this card fully healed all your monsters in play for 7G. Beta 2.0 reduced that to 5G.Beta 5.2 changed the effect so that now, while only healing 2 HP, it adds 2 max HP as well, making this version an all ally version of Force of Nature. This was changed to make more people play it as it was seen useless when compared to Asriel, who would also fully heal your ally monsters, but also remove KR and it would give a 4/4 monster (for the same price of 5G). Beta 6.0 decreased it's price from 5G to 4G as a Kindness buff.
Beta 6.4 changed it enourmous. Instead of recovering and adding HP to your monsters, it now makes it so that until the end of your turn, all healing effects will do damage instead. This can be used to make cards such as Heal or Shyren that you have in your hand work like Vulkin and damage your opponent or their monsters. It's price dropped to 2G for this.
Beta 7.4 decreased the price from 2G to 1G.
Beta 9.3 reworked it, mostly returning it to its Beta 5.2 version. It will now give +3 HP to all your monsters. But if their HP is 3 or less, they will get +4 HP instead. The cost increased to 4G.
Soul Type: Kindness
- 7 (Pre Beta 2.0)
- 5 (Post Beta 2.0)
- 4 (Post Beta 6.0)
- 2 (Post Beta 6.4)
- 1 (Post Beta 7.4)
- 4 (Post Beta 9.3, Current)
- Fully heal your monsters (Pre Beta 5.2)
- Give +2 HP to your monsters (Post Beta 5.2)
- During this turn, heal effects will deal damage instead. (Post Beta 6.4)
- Give +3 HP to your monsters. If their HP <= 3, give +4 HP instead. (Post Beta 9.3, Current)
Rarity: Blue (Rare)