Current Version can be found here.
Papyrus used to be one of the worst legendaries. His stats were pretty solid for being a 6/9 for 10G with the effect that every time he kills a monster, he can attack again. Of course, this doesn't mean he's immune to dying if he kills one.
This is a very helpful ability, as it makes you able to wipe most, if not all of the enemy board. But the problem was that he didn't have Charge, so he needed to wait a turn to be effective. While this would made Papyrus better in a Bravery Deck, due to that class having Final Charge, it would cost around 20G to use this combo, and would only give you 1 monster that has become very weak due to the damage it took. Unlike a Woshgore combo, which costs around the same but would also give you 2 fully healed monsters.
And while he could also be effective in a Kindness Deck, due to the fact that they can use their healing Spells to keep Papyrus alive, most people would kill Papyrus or make him useless before he could attack the next turn. This was fairly easy because of his decently high cost. This is why Papyrus ended up as one of the least used legendaries, even after he got +1 ATK in Beta 4.8 and +1 HP in Beta 6.4, for a total of 7/10 for 10G.
Beta 7.1 finally fixed that by giving Papyrus Charge. Although his cost raised to 14G due to this and his HP dropped back to 9, it made people use him a whole lot more. But being a 7/9 monster with Charge that could attack again after making a kill for 14G was a bit too much, so the next update, Beta 7.2, gave Papyrus -2/+2, ending him with 5/11. His cost also dropped back to 10G but it was undocumented. And while it was said this was intentional, Beta 7.3 raised it back up, but to 13G, 1 less from before. And in Beta 7.4 (which makes it the 4th change in a row), his HP went back to the original 9, and his cost dropped to 12G.
Beta 9.3 changed Papyrus a little again. Now, after killing a monster, it can only attack other monsters and not the opponent directly.
- 6 (Pre Beta 4.8)
- 7 (Post Beta 4.8)
- 5 (Post Beta 7.2, Current)
- 9 (Pre Beta 6.4)
- 10 (Post Beta 6.4)
- 9 ( Beta 7.1)
- 11 (Post Beta 7.2)
- 9 (Post Beta 7.4, Current)
- 10 (Pre Beta 7.1)
- 14 (Beta 7.1)
- 10 (Beta 7.2)
- 13 (Beta 7.3)
- 12 (Post Beta 7.4, Current)
- Murder: Gain Charge. (Pre Beta 7.1)
- Charge. Murder: Gain Charge. (Post Beta 7.1)
- Charge. Murder: Gain Haste. (Post Beta 9.3, Current)
Rarity: Gold (Legendary)