Napstablook (Original - Beta 7.0)

Original - Beta 7.0

Current version can be seen here.

Napstablook Updated

Post Beta 7.1

Napstablook had exceptionally high stats, even from the beginning. It originally would gain -1/-1 at the end of your turn, so the enemy actually had to deal with a 4/5 monster during their turn. Alpha 2.1 changed that to making the effect take place at the start of your turn, just like it does now. Beta 2.6 droped its HP from 6 to 5, making it equal to its ATK. However, despite being a nerf, it is more helpful in some cases. As if its stats only change due to its effect, it now won't end up with 0/1 for a turn, making it a wasted slot due to it not being able to attack in order to kill itself.

Beta 6.5 dropped its cost from 3G to 2G, leaving it with 5/5 for 2G. This was considered too powerful, and its ATK and HP were reduced by 1 in the next update, Beta 6.6. Beta 7.1 returned it to its 3G, 5/5 version, though.

And finally, Beta 7.4 changed it again by only dropping it's ATK at the start of your turn, but also made it so that if it's ATK gets to 0, it dies, just like HP. This was done because Napstablook died almost instantly when facing Justice, as Justice's passive and Blooky's ability made it lose 2 HP at once. And when combined with Punishment, it died right away.



  • 5 (Pre Beta 6.6)
  • 4 (Post Beta 6.6)
  • 5 (Post Beta 7.1, Current)


  • 6 (Pre Beta 2.6)
  • 5 (Post Beta 2.6)
  • 4 (Post Beta 6.6)
  • 5 (Post Beta 7.1, Current)


  • 3 (Pre Beta 6.5)
  • 2 (Post Beta 6.5)
  • 3 (Post Beta 7.1, Current)


  • At the end of your turn, gain -1/-1. (Pre Alpha 2.1)
  • At the start of your turn, gain -1/-1. (Post Alpha 2.1)
  • At the start of your turn, gain -1 ATK. Kill this monster if ATK is 0. (Post Beta 7.4, Current)

Rarity: Purple (Epic)

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