Current version can be seen here.Originally, this card fully healed all your monsters in play for 7G. Beta 2.0 reduced that to 5G. Beta 5.2 changed the effect so that now, while only healing 2 HP, it adds 2 max HP as well, making this version an all ally version of Force of Nature. This was changed to make more people play it as it was seen useless when compared to Asriel, who would also fully heal your ally monsters, but also remove KR and it would give a 4/4 monster (for the same price of 5G). Beta 6.0 decreased its price from 5G to 4G.
Beta 6.4 changed it enourmous. Instead of recovering and adding HP to your monsters, it now makes it so that until the end of your turn, all healing effects will do damage instead. This can be used to make cards such as Heal or Shyren that you have in your hand work like Vulkin and damage your opponent or their monsters. The next update, Beta 6.5, dropped its price to 2G, and Beta 7.4 dropped it further to 1G.
Beta 9.3 reworked it, mostly returning it to its Beta 6.0 version. It will now give +3 HP to all your monsters. But if their HP is 3 or less, they will get +4 HP instead. The cost increased to 4G. Beta 14.0 dropped its cost to 3G, but this was returned to 4G in Beta 22.0.
Soul Type: Kindness
- 7 (Post Alpha 3.0)
- 5 (Post Beta 2.0)
- 4 (Post Beta 6.0)
- 2 (Post Beta 6.5)
- 1 (Post Beta 7.4)
- 4 (Post Beta 9.3)
- 3 (Post Beta 14.0)
- 4 (Post Beta 22.0, Current)
- Fully restore all ally monsters. (Pre Beta 5.2)
- Give +2 HP to all ally monsters. (Post Beta 5.2)
- During this turn, healing effects will deal damage instead.
- (Post Beta 6.4)
- Give +3 HP to all ally monsters. (Post Beta 9.3, Current)
- If their HP <= 3, give +4 HP instead.
Rarity: Blue (Rare)