Originally, Everyman was a 5/6 monster for the cost of 8G released in Beta 4.2. Beta 4.5 nerfed it with -1 HP, but Beta 7.1 buffed it with -1 Cost, leaving it at 5/5 for 7G.
Beta 19.0 gave it its first change in its effect. Before, it just had the ability of being unable to take damage during your turn. Now, it gained a Magic effect with it. A Magic effect that gives +2/+2 to a random ally Amalgamate.
- 6 (Post Beta 4.2)
- 5 (Post Beta 4.5, Current)
- 8 (Post Beta 4.2)
- 7 (Post Beta 7.1, Current)
- Can't be damaged during your turn. (Post Beta 4.2)
- Can't be damaged during your turn. Magic: Give a random ally Amalgamate +2/+2. (Post Beta 19.0, Current)
Rarity: White (Common)