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This page summarises the previous major versions/abilities of Decks (a.k.a. SOUL Types) before getting reworked, buffed, or nerfed to fit with gameplay. SOUL Types were added in Alpha 2.6. Each deck also gained their own Effect cards in Alpha 3.0, and were made of 2 Common, 2 Rare and 1 Epic.

Determination

  • Start the game with 3 lives. Can't lose more than 1 life per turn.
    • Instead of dying, use a life. (Post Alpha 2.6)
  • Start the game with 3 lives.
    • Instead of dying, use a life and restore 15 HP. (Beta 6.8)
    • Instead of dying, use a life and restore 10 HP. (Post Beta 6.9)
  • Start the game with 2 lives.
    • Instead of dying, use a life and restore 10 HP. (Post Beta 9.1)
    • Instead of dying, use a life and restore 25 HP. (Post Beta 10.1)
    • Instead of dying, use a life and restore 20 HP. (Post Beta 14.0, Current)

Effect cards:

Patience

  • Deal 30 damage to the enemy whenever they draw from an empty deck.
    • Doesn't work if the enemy is also Patience. (Post Alpha 2.6)
  • Whenever the enemy plays a monster, paralyze it. (Post Beta 2.9)
  • Whenever an enemy monster attacks directly, paralyze it. (Post Beta 6.8)
  • At the start of your turn, deal 1 damage to all paralyzed enemy monsters.
    • Also paralyze a random non-paralyzed enemy monster. (Beta 7.1)
    • If there are none, paralyze a random enemy monster instead. (Post Beta 7.2, Current)

Effect cards

Decommissioned: Sharing. (Since Beta 3.4)

Bravery

  • Whenever you play a card while having 3 or less in your hand, draw a card.
    • (Post Alpha 2.6)
  • Start of turn: Draw cards until you have at least 4 cards in your hand.
    • (Post Beta 6.8)
  • Whenever you play a card while having 3 or less in your hand, draw a card.
    • (Post Beta 7.5)
  • Start of turn: Draw cards until you have at least 4 cards in your hand.
    • (Post Beta 9.2, Current)

Effect cards:

Integrity

  • Gain 2 gold whenever an ally monster dies. (Post Alpha 2.6)
  • Gain 1 gold whenever a monster dies. (Post Alpha 2.8)
  • Gain 1 gold whenever a monster dies during your turn. (Post Beta 1.6)
  • Start of turn: Gain 1 gold for every 3 gold you have. (Post Beta 2.0)
  • Ignore the 10G cap. (Post Beta 3.1) [The 10G cap was introduced here]
  • Ignore the 10G cap.
    • Whenever you play a card, return 20% of its cost. (Post Beta 4.1)
    • Start of 3rd turn: Give all cards in your hand -1 cost. (Post Beta 6.8)
    • Start of 5th turn: Give all cards in your hand -1 cost. (Beta 7.0)
    • End of 3rd turn: Give all cards in your hand -1 cost. (Post Beta 7.1)
    • End of 3rd turn: Give all cards in your hand (G => 3) -1 cost. (Post Beta 8.1)
  • Whenever you play a card, return 20% of its cost. (Post Beta 9.1)
  • End of turn: Earn 1 gold for every 5 gold spent this turn. (Post Beta 12.0)
  • End of turn: Earn 1 gold for every 5 gold spent this turn (max: 2). (Post Beta 16.0, Current)

Effect cards:

Perseverance

  • The enemy can't heal themselves above 15 HP. (Post Alpha 2.6)
  • The enemy can't heal themselves above 15 HP.
    • End of turn: Deal 1 damage to the enemy. (Post Alpha 2.8)
    • KR will now deny healing. (Post Beta 2.9)
    • Give KR to any monster that attacks you directly. (Beta 3.3)
    • Give KR to any monster that attacks you directly (50% chance). (Post Beta 3.4)
  • The enemy can't heal themselves above 15 HP. (Post Beta 5.0)
    • Whenever an enemy monster attacks directly, give KR to it.
    • KR will now work in hand, but can't kill.
  • The enemy can't heal themselves above 10 HP. (Post Beta 5.2)
    • Whenever an enemy monster attacks directly, give KR to it.
  • Whenever an enemy monster is damaged, give KR to it. (Post Beta 6.8, Current)
    • KR will no longer deny healing or work in hand, but can kill again.

Effect cards:

Kindness

  • Start of turn: Restore 2 HP to you. (Post Alpha 2.6)
    • If your HP <= 9, restore 5 HP to you instead.
  • Start of turn: Restore 2 HP to you and 1 HP to ally monsters. (Post Alpha 2.8)
  • Start of turn: Restore 1 HP to you and 1 HP to ally monsters. (Post Beta 4.5)
  • Start of turn: Restore 2 HP to you and 1 HP to ally monsters. (Post Beta 7.3)
  • End of turn: Restore 2 HP to you and 1 HP to ally monsters. (Post Beta 8.1, Current)

Effect cards:

Decommissioned: Heal Delivery. (Since Beta 19.0)

Justice

  • Start of turn: Deal 1 damage to a random enemy monster. (Post Alpha 2.6)
    • If there is none, deal 2 damage to the opponent instead.
  • Start of turn: Deal 1 damage to a random enemy. (Post Alpha 3.2)
  • Start of turn: Deal 1 damage to a random enemy monster. (Beta 2.9)
    • From turn 6 to turn 10, deal 2 damage randomly split instead.
    • From turn 11 to turn 15, deal 3 damage randomly split instead.
    • From turn 16 to turn 19, deal 4 damage randomly split instead.
    • From turn 21 and onward, deal 5 damage randomly split instead.
  • Start of turn: Deal 1 damage to a random enemy monster. (Post Beta 3.0)
    • From turn 11 and onward, deal 3 damage randomly split instead.
  • Start of turn: Deal 1 damage to a random enemy monster. (Beta 4.1)
    • From turn 9 to turn 15, deal 2 damage randomly split instead.
    • From turn 16 and onward, deal 3 damage randomly split instead.
  • Start of turn: Deal 1 damage to a random enemy monster. (Post Beta 4.2)
  • End of turn: Deal 1 damage to a random enemy monster. (Post Beta 4.5)
  • End of turn: Deal 1 damage to a random enemy monster.
    • If there is none, deal 1 damage to the opponent instead. (Post Beta 7.1)
    • If your HP < the enemy's, deal 1 bonus damage to them. (Post Beta 7.5, Current)

Effect cards: