Current Version can be found here.
Cold Winter is a Patience specific Effect Card.
Originally, Cold Winter would paralyze all enemy monsters for 1 turn, at the cost of 5G. Alpha 3.2 dropped that to 4G, which stayed all the way until Beta 6.7.
Beta 6.7 returned it to 5G, but that didn't last long, as Beta 6.8 reworked the card.
This rework gave it the ability we know now. It now just paralyzes the selected enemy and the ones next to it, simmilar to Justice's Explosion. However, if any of the monsters is already paralyzed, it will also do 2 bonus damage.
Because it only paralyzes 3 monsters at max (and only if they are next to each other, this card's cost was dropped to 4G.
Beta 7.1 dropped it to 3G, but Beta 7.2 raised it back to 5G.
And Beta 7.5 returned it's cost back to it's original 4G (with the new ability), which gives us the current version.
Soul Type: Patience
- 5 (Pre Alpha 3.2)
- 4 (Post Alpha 3.2)
- 5 (Beta 6.7 only)
- 4 (Post Beta 6.8)
- 3 (Beta 7.1 only)
- 5 (Post Beta 7.2)
- 4 (Post Beta 7.5, Current)
- Paralyze all enemy monsters for one turn. (Pre Beta 6.8)
- Paralyze an enemy monster and adjacent ones. If paralyzed, deal 2 bonus damage. (Post Beta 6.8, Current)
Rarity: Blue (Rare)